call DecodeSeconds
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@@ -305,6 +305,9 @@ void Sprite::Update( float fDelta )
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m_fSecsIntoState += fTimePassed;
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m_fSecsIntoState += fTimePassed;
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UpdateAnimationState();
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UpdateAnimationState();
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/* If the texture is a movie, decode frames. */
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m_pTexture->DecodeSeconds( fTimePassed );
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//
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//
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// update scrolling
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// update scrolling
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//
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//
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