call DecodeSeconds

This commit is contained in:
Glenn Maynard
2004-10-16 02:48:59 +00:00
parent 02cf55863f
commit a99debf223
+3
View File
@@ -305,6 +305,9 @@ void Sprite::Update( float fDelta )
m_fSecsIntoState += fTimePassed;
UpdateAnimationState();
/* If the texture is a movie, decode frames. */
m_pTexture->DecodeSeconds( fTimePassed );
//
// update scrolling
//