call concurrent rendering hooks
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@@ -231,6 +231,7 @@ void ConcurrentRenderer::RenderThread()
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{
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ASSERT( SCREENMAN != NULL );
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DISPLAY->BeginConcurrentRendering();
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HOOKS->SetupConcurrentRenderingThread();
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LOG->Trace( "ConcurrentRenderer::RenderThread start" );
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@@ -245,6 +246,7 @@ void ConcurrentRenderer::RenderThread()
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float fDeltaTime = g_GameplayTimer.GetDeltaTime();
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SCREENMAN->Update( fDeltaTime );
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}
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DISPLAY->EndConcurrentRendering();
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LOG->Trace( "ConcurrentRenderer::RenderThread done" );
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}
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