call concurrent rendering hooks

This commit is contained in:
Glenn Maynard
2006-01-17 01:25:14 +00:00
parent 35b4fef38e
commit a96b8fa350
+2
View File
@@ -231,6 +231,7 @@ void ConcurrentRenderer::RenderThread()
{
ASSERT( SCREENMAN != NULL );
DISPLAY->BeginConcurrentRendering();
HOOKS->SetupConcurrentRenderingThread();
LOG->Trace( "ConcurrentRenderer::RenderThread start" );
@@ -245,6 +246,7 @@ void ConcurrentRenderer::RenderThread()
float fDeltaTime = g_GameplayTimer.GetDeltaTime();
SCREENMAN->Update( fDeltaTime );
}
DISPLAY->EndConcurrentRendering();
LOG->Trace( "ConcurrentRenderer::RenderThread done" );
}