From a96b8fa3506f458629c67e2ee677cbf25c7034ce Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Tue, 17 Jan 2006 01:25:14 +0000 Subject: [PATCH] call concurrent rendering hooks --- stepmania/src/GameLoop.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/stepmania/src/GameLoop.cpp b/stepmania/src/GameLoop.cpp index 359c2b9580..b89a7ec685 100644 --- a/stepmania/src/GameLoop.cpp +++ b/stepmania/src/GameLoop.cpp @@ -231,6 +231,7 @@ void ConcurrentRenderer::RenderThread() { ASSERT( SCREENMAN != NULL ); + DISPLAY->BeginConcurrentRendering(); HOOKS->SetupConcurrentRenderingThread(); LOG->Trace( "ConcurrentRenderer::RenderThread start" ); @@ -245,6 +246,7 @@ void ConcurrentRenderer::RenderThread() float fDeltaTime = g_GameplayTimer.GetDeltaTime(); SCREENMAN->Update( fDeltaTime ); } + DISPLAY->EndConcurrentRendering(); LOG->Trace( "ConcurrentRenderer::RenderThread done" ); }