use GetTexture
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@@ -186,7 +186,7 @@ void BitmapText::BuildChars()
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v[3].t = RageVector2( g.rect.right, g.rect.top );
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v[3].t = RageVector2( g.rect.right, g.rect.top );
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verts.insert(verts.end(), &v[0], &v[4]);
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verts.insert(verts.end(), &v[0], &v[4]);
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tex.push_back(m_pFont->GetGlyphTexture(szLine[j]));
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tex.push_back(g.GetTexture());
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}
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}
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/* The amount of padding a line needs: */
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/* The amount of padding a line needs: */
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