[splittiming] Broadcast message on failure.

This commit is contained in:
Jason Felds
2011-05-13 09:20:42 -04:00
parent b43dabc094
commit a7b58e07a2
2 changed files with 6 additions and 3 deletions
+1
View File
@@ -1257,6 +1257,7 @@ This change creates more than %d notes in a measure.=This change creates more th
This change creates notes past the end of the music and is not allowed.=This change creates notes past the end of the music and is not allowed.
This will destroy all unsaved changes.=This will destroy all unsaved changes.
Undo=Undo
You must be in Step Timing Mode to edit the notes.=You must be in Step Timing Mode to edit the notes.
Current beat=Current beat
Current second=Current second
+5 -3
View File
@@ -1276,9 +1276,10 @@ static int FindAttackAtTime( const AttackArray& attacks, float fStartTime )
return -1;
}
static LocalizedString TAP_NOTE_SONG_TIMING ( "ScreenEdit", "You must be in Step Timing Mode to edit the notes." );
static LocalizedString SWITCHED_TO ( "ScreenEdit", "Switched to" );
static LocalizedString NO_BACKGROUNDS_AVAILABLE ( "ScreenEdit", "No backgrounds available" );
static ThemeMetric<bool> INVERT_SCROLL_BUTTONS ( "ScreenEdit", "InvertScrollSpeedButtons" );
static ThemeMetric<bool> INVERT_SCROLL_BUTTONS ( "ScreenEdit", "InvertScrollSpeedButtons" );
void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
{
@@ -1309,8 +1310,9 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
if( !GAMESTATE->m_bIsEditorStepTiming )
{
// TODO: broadcast a message...?
break; // Only allow steps to be hit in Step Timing.
// Only allow steps to be hit in Step Timing.
SCREENMAN->SystemMessage( TAP_NOTE_SONG_TIMING );
break;
}
int iCol = EditB - EDIT_BUTTON_COLUMN_0;