[splittiming] Tap insertions are Step Time only.
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@@ -1306,6 +1306,13 @@ void ScreenEdit::InputEdit( const InputEventPlus &input, EditButton EditB )
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if( input.type != IET_FIRST_PRESS )
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break; // We only care about first presses
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if( !GAMESTATE->m_bIsEditorStepTiming )
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{
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// TODO: broadcast a message...?
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break; // Only allow steps to be hit in Step Timing.
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}
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int iCol = EditB - EDIT_BUTTON_COLUMN_0;
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