ActorSound stop and pause should be usable now
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+9
-1
@@ -14,7 +14,15 @@ void ActorSound::Load( const RString &sPath )
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void ActorSound::Play()
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{
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m_Sound.PlayCopy();
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// This fix makes possible to stop and pause actorsounds, also because
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// sometimes stacking sounds is annoying -DaisuMaster
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if( m_Sound.IsPlaying() )
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{
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m_Sound.PlayCopy();
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return;
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}
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m_Sound.StartPlaying();
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}
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void ActorSound::Pause( bool bPause )
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