bind LightsMode
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@@ -46,6 +46,7 @@ static const char *LightsModeNames[] = {
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"TestManualCycle",
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"TestManualCycle",
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};
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};
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XToString( LightsMode );
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XToString( LightsMode );
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LuaXType( LightsMode );
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static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
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{
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{
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@@ -42,6 +42,7 @@ enum LightsMode
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LightsMode_Invalid
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LightsMode_Invalid
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};
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};
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const RString& LightsModeToString( LightsMode lm );
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const RString& LightsModeToString( LightsMode lm );
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LuaDeclareType( LightsMode );
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struct LightsState
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struct LightsState
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{
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{
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