add ProTimingDisplay

This commit is contained in:
Glenn Maynard
2003-08-01 01:01:48 +00:00
parent 658e925c4e
commit a4b6b671e2
3 changed files with 75 additions and 49 deletions
+2 -1
View File
@@ -104,7 +104,8 @@ CombinedLifeMeterEnemy.h CombinedLifeMeterEnemy.cpp NoteDisplay.cpp NoteDisplay.
NoteField.h ScoreDisplay.cpp ScoreDisplay.h ScoreDisplayNormal.cpp ScoreDisplayNormal.h ScoreDisplayOni.cpp \
ScoreDisplayOni.h ScoreKeeperRave.h ScoreKeeperRave.cpp ScoreKeeperMAX2.cpp ScoreKeeperMAX2.h ScoreDisplayBattle.cpp \
ScoreDisplayBattle.h ActiveItemList.cpp ActiveItemList.h LyricDisplay.cpp LyricDisplay.h \
TimingAssist.cpp TimingAssist.h ScoreDisplayRave.cpp ScoreDisplayRave.h DancingCharacters.cpp DancingCharacters.h
TimingAssist.cpp TimingAssist.h ScoreDisplayRave.cpp ScoreDisplayRave.h DancingCharacters.cpp DancingCharacters.h \
ProTimingDisplay.cpp ProTimingDisplay.h
Screens = \
Screen.cpp Screen.h ScreenAlbums.cpp ScreenAlbums.h ScreenAppearanceOptions.cpp ScreenAppearanceOptions.h \
+67 -48
View File
@@ -65,7 +65,7 @@ IntDir=.\../Debug6
TargetDir=\temp\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -82,23 +82,23 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_XBOX" /D "_DEBUG" /YX /FD /G6 /Ztmp /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /D "OGG_ONLY" /YX /FD /G6 /Ztmp /c
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /subsystem:xbox /fixed:no /TMP
# ADD LINK32 xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /incremental:no /debug /machine:I386 /nodefaultlib:"libcd" /nodefaultlib:"libcmt" /out:"../StepManiaXbox-debug.exe" /subsystem:xbox /fixed:no /TMP
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /stack:0x10000 /debug /out:"../default.xbe"
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
# Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -138,7 +138,7 @@ IntDir=.\../Release6
TargetDir=\temp\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -156,26 +156,26 @@ PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania
# PROP Intermediate_Dir "StepMania___Xbox_Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /testid:"123456" /testname:"" /stack:0x10000 /debug /out:"../default.xbe" /titleinfo:""
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
# SUBTRACT CPP /Fr
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 $(intdir)\verstub.obj xapilibd.lib d3d8d.lib d3dx8d.lib xgraphicsd.lib dsoundd.lib dmusicd.lib xnetd.lib xboxkrnl.lib /nologo /pdb:"../debug6/StepMania-debug.pdb" /map /debug /machine:IX86 /nodefaultlib:"libcmtd.lib" /out:"../StepMania-debug.exe"
# SUBTRACT BASE LINK32 /verbose /profile /pdb:none /incremental:no /nodefaultlib
# ADD LINK32 $(intdir)\verstub.obj xapilib.lib d3d8.lib d3dx8.lib xgraphics.lib dsound.lib dmusic.lib xnet.lib xboxkrnl.lib libcmt.lib /nologo /incremental:no /pdb:"../release6xbox/StepMania.pdb" /machine:I386 /nodefaultlib:"libc" /nodefaultlib:"libcmtd" /out:"../StepManiaXbox.exe" /subsystem:xbox /fixed:no /TMP /OPT:REF
# SUBTRACT LINK32 /pdb:none /map /debug
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
CPP=cl.exe
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /D "WIN32" /D "_XBOX" /D "_DEBUG" /Fr /YX"global.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "." /I "SDL-1.2.5\include" /I "SDL_image-1.2" /I "plib-1.6.0" /I "SDL_sound-1.0.0" /D "WIN32" /D "_XBOX" /D "NDEBUG" /YX"global.h" /FD /c
# SUBTRACT CPP /Fr
XBE=imagebld.exe
# ADD BASE XBE /nologo /stack:0x10000 /debug
# ADD XBE /nologo /testid:"123456" /testname:"" /stack:0x10000 /debug /out:"../default.xbe" /titleinfo:""
XBCP=xbecopy.exe
# ADD BASE XBCP /NOLOGO
# ADD XBCP /NOLOGO
# Begin Special Build Tool
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -543,25 +543,6 @@ SOURCE=.\RageMath.h
# End Source File
# Begin Source File
SOURCE=.\RageSounds.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RageSounds.h
# End Source File
# Begin Source File
SOURCE=.\RageSound.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
@@ -724,6 +705,25 @@ SOURCE=.\RageSoundResampler.h
# End Source File
# Begin Source File
SOURCE=.\RageSounds.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\RageSounds.h
# End Source File
# Begin Source File
SOURCE=.\RageTexture.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
@@ -3208,6 +3208,25 @@ SOURCE=.\Player.h
# End Source File
# Begin Source File
SOURCE=.\ProTimingDisplay.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
!ELSEIF "$(CFG)" == "StepMania - Xbox Debug"
!ELSEIF "$(CFG)" == "StepMania - Win32 Release"
!ELSEIF "$(CFG)" == "StepMania - Xbox Release"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\ProTimingDisplay.h
# End Source File
# Begin Source File
SOURCE=.\ScoreDisplay.cpp
!IF "$(CFG)" == "StepMania - Win32 Debug"
+6
View File
@@ -1430,6 +1430,12 @@ cl /Zl /nologo /c verstub.cpp /Fo"$(IntDir)"\
<File
RelativePath=".\Player.h">
</File>
<File
RelativePath="ProTimingDisplay.cpp">
</File>
<File
RelativePath="ProTimingDisplay.h">
</File>
<File
RelativePath="ScoreDisplay.cpp">
</File>