add ProTimingDisplay

This commit is contained in:
Glenn Maynard
2003-08-01 00:54:29 +00:00
parent e853582baa
commit 658e925c4e
2 changed files with 80 additions and 0 deletions
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#include "global.h"
#include "ProTimingDisplay.h"
#include "ThemeManager.h"
static CachedThemeMetric MARVELOUS_COMMAND ("ProTimingDisplay","MarvelousCommand");
static CachedThemeMetric PERFECT_COMMAND ("ProTimingDisplay","PerfectCommand");
static CachedThemeMetric GREAT_COMMAND ("ProTimingDisplay","GreatCommand");
static CachedThemeMetric GOOD_COMMAND ("ProTimingDisplay","GoodCommand");
static CachedThemeMetric BOO_COMMAND ("ProTimingDisplay","BooCommand");
static CachedThemeMetric MISS_COMMAND ("ProTimingDisplay","MissCommand");
ProTimingDisplay::ProTimingDisplay()
{
// m_Judgment.LoadFromFont( THEME->GetPathToF("ProTimingDisplay Judgment") );
m_Judgment.LoadFromFont( THEME->GetPathToF("Common Normal") );
m_Judgment.SetName( "Judgment" );
this->AddChild( &m_Judgment );
MARVELOUS_COMMAND.Refresh();
PERFECT_COMMAND.Refresh();
GREAT_COMMAND.Refresh();
GOOD_COMMAND.Refresh();
BOO_COMMAND.Refresh();
MISS_COMMAND.Refresh();
}
void ProTimingDisplay::Reset()
{
m_Judgment.SetText("");
m_Judgment.SetDiffuse( RageColor(1,1,1,0) );
m_Judgment.SetXY( 0, 0 );
m_Judgment.StopTweening();
m_Judgment.SetEffectNone();
}
void ProTimingDisplay::SetJudgment( int ms, TapNoteScore score )
{
Reset();
m_Judgment.SetText( ssprintf("%i", ms) );
const CachedThemeMetric *Commands[NUM_TAP_NOTE_SCORES] =
{
NULL, /* no TNS_NONE */
&MISS_COMMAND, &BOO_COMMAND, &GOOD_COMMAND, &GREAT_COMMAND, &PERFECT_COMMAND, &MARVELOUS_COMMAND
};
ASSERT( score != TNS_NONE );
ASSERT( score < NUM_TAP_NOTE_SCORES );
m_Judgment.Command( *Commands[score] );
}
/*
-----------------------------------------------------------------------------
Copyright (c) 2001-2003 by the person(s) listed below. All rights reserved.
Glenn Maynard
Chris Danford
-----------------------------------------------------------------------------
*/
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#ifndef PRO_TIMING_DISPLAY_H
#define PRO_TIMING_DISPLAY_H
#include "ActorFrame.h"
#include "BitmapText.h"
#include "GameConstantsAndTypes.h"
class ProTimingDisplay: public ActorFrame
{
BitmapText m_Judgment;
public:
ProTimingDisplay();
void SetJudgment( int ms, TapNoteScore score );
void Reset();
};
#endif