no m_pStageStats for test stuff

This commit is contained in:
Glenn Maynard
2007-04-19 15:25:58 +00:00
parent ee06cb3aa1
commit a4b2c91a9d
+34 -34
View File
@@ -92,13 +92,13 @@ ScreenEvaluation::ScreenEvaluation()
GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR );
GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") );
m_pStageStats->m_playMode = GAMESTATE->m_PlayMode;
m_pStageStats->m_pStyle = GAMESTATE->GetCurrentStyle();
m_pStageStats->m_StageType = StageStats::STAGE_NORMAL;
STATSMAN->m_CurStageStats.m_playMode = GAMESTATE->m_PlayMode;
STATSMAN->m_CurStageStats.m_pStyle = GAMESTATE->GetCurrentStyle();
STATSMAN->m_CurStageStats.m_StageType = StageStats::STAGE_NORMAL;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() );
m_pStageStats->m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
m_pStageStats->m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
STATSMAN->m_CurStageStats.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong );
STATSMAN->m_CurStageStats.m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong );
GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() );
GAMESTATE->m_iCurrentStageIndex = 0;
FOREACH_ENUM( PlayerNumber, p )
@@ -119,8 +119,8 @@ ScreenEvaluation::ScreenEvaluation()
if( apTrails.size() )
GAMESTATE->m_pCurTrail[p].Set( apTrails[0] );
}
m_pStageStats->m_player[p].m_vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
m_pStageStats->m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[p].m_vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
STATSMAN->m_CurStageStats.m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] );
PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f );
@@ -130,45 +130,45 @@ ScreenEvaluation::ScreenEvaluation()
for( float f = 0; f < 100.0f; f += 1.0f )
{
float fP1 = fmodf(f/100*4+.3f,1);
m_pStageStats->m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
m_pStageStats->m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
STATSMAN->m_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f );
STATSMAN->m_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f );
}
FOREACH_PlayerNumber( p )
{
float fSeconds = GAMESTATE->m_pCurSong->GetStepsSeconds();
m_pStageStats->m_player[p].m_iActualDancePoints = RandomInt( 3 );
m_pStageStats->m_player[p].m_iPossibleDancePoints = 2;
STATSMAN->m_CurStageStats.m_player[p].m_iActualDancePoints = RandomInt( 3 );
STATSMAN->m_CurStageStats.m_player[p].m_iPossibleDancePoints = 2;
if( RandomInt(2) )
m_pStageStats->m_player[p].m_iCurCombo = 11000;
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 11000;
else
m_pStageStats->m_player[p].m_iCurCombo = 0;
m_pStageStats->m_player[p].UpdateComboList( 0, true );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0, true );
m_pStageStats->m_player[p].m_iCurCombo += 50;
m_pStageStats->m_player[p].UpdateComboList( 0.10f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo += 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.10f * fSeconds, false );
m_pStageStats->m_player[p].m_iCurCombo = 0;
m_pStageStats->m_player[p].UpdateComboList( 0.15f * fSeconds, false );
m_pStageStats->m_player[p].m_iCurCombo = 1;
m_pStageStats->m_player[p].UpdateComboList( 0.25f * fSeconds, false );
m_pStageStats->m_player[p].m_iCurCombo = 50;
m_pStageStats->m_player[p].UpdateComboList( 0.35f * fSeconds, false );
m_pStageStats->m_player[p].m_iCurCombo = 0;
m_pStageStats->m_player[p].UpdateComboList( 0.45f * fSeconds, false );
m_pStageStats->m_player[p].m_iCurCombo = 1;
m_pStageStats->m_player[p].UpdateComboList( 0.50f * fSeconds, false );
m_pStageStats->m_player[p].m_iCurCombo = 100;
m_pStageStats->m_player[p].UpdateComboList( 1.00f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.15f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.25f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 50;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.35f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.45f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 1;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.50f * fSeconds, false );
STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 100;
STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1.00f * fSeconds, false );
if( RandomInt(5) == 0 )
{
m_pStageStats->m_player[p].m_bFailed = true;
STATSMAN->m_CurStageStats.m_player[p].m_bFailed = true;
}
m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W1] = RandomInt( 3 );
m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W2] = RandomInt( 3 );
m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W3] = RandomInt( 3 );
m_pStageStats->m_player[p].m_iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false);
m_pStageStats->m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 );
STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W1] = RandomInt( 3 );
STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W2] = RandomInt( 3 );
STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W3] = RandomInt( 3 );
STATSMAN->m_CurStageStats.m_player[p].m_iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false);
STATSMAN->m_CurStageStats.m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 );
}
STATSMAN->m_vPlayedStageStats.clear();