diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 5b83e4a2c1..8bf1769cce 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -92,13 +92,13 @@ ScreenEvaluation::ScreenEvaluation() GAMESTATE->m_PlayMode.Set( PLAY_MODE_REGULAR ); GAMESTATE->SetCurrentStyle( GAMEMAN->GameAndStringToStyle(GAMEMAN->GetDefaultGame(),"versus") ); - m_pStageStats->m_playMode = GAMESTATE->m_PlayMode; - m_pStageStats->m_pStyle = GAMESTATE->GetCurrentStyle(); - m_pStageStats->m_StageType = StageStats::STAGE_NORMAL; + STATSMAN->m_CurStageStats.m_playMode = GAMESTATE->m_PlayMode; + STATSMAN->m_CurStageStats.m_pStyle = GAMESTATE->GetCurrentStyle(); + STATSMAN->m_CurStageStats.m_StageType = StageStats::STAGE_NORMAL; GAMESTATE->m_MasterPlayerNumber = PLAYER_1; GAMESTATE->m_pCurSong.Set( SONGMAN->GetRandomSong() ); - m_pStageStats->m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong ); - m_pStageStats->m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong ); + STATSMAN->m_CurStageStats.m_vpPlayedSongs.push_back( GAMESTATE->m_pCurSong ); + STATSMAN->m_CurStageStats.m_vpPossibleSongs.push_back( GAMESTATE->m_pCurSong ); GAMESTATE->m_pCurCourse.Set( SONGMAN->GetRandomCourse() ); GAMESTATE->m_iCurrentStageIndex = 0; FOREACH_ENUM( PlayerNumber, p ) @@ -119,8 +119,8 @@ ScreenEvaluation::ScreenEvaluation() if( apTrails.size() ) GAMESTATE->m_pCurTrail[p].Set( apTrails[0] ); } - m_pStageStats->m_player[p].m_vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] ); - m_pStageStats->m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] ); + STATSMAN->m_CurStageStats.m_player[p].m_vpPlayedSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] ); + STATSMAN->m_CurStageStats.m_player[p].m_vpPossibleSteps.push_back( GAMESTATE->m_pCurSteps[PLAYER_1] ); PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, 2.0f ); @@ -130,45 +130,45 @@ ScreenEvaluation::ScreenEvaluation() for( float f = 0; f < 100.0f; f += 1.0f ) { float fP1 = fmodf(f/100*4+.3f,1); - m_pStageStats->m_player[PLAYER_1].SetLifeRecordAt( fP1, f ); - m_pStageStats->m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f ); + STATSMAN->m_CurStageStats.m_player[PLAYER_1].SetLifeRecordAt( fP1, f ); + STATSMAN->m_CurStageStats.m_player[PLAYER_2].SetLifeRecordAt( 1-fP1, f ); } FOREACH_PlayerNumber( p ) { float fSeconds = GAMESTATE->m_pCurSong->GetStepsSeconds(); - m_pStageStats->m_player[p].m_iActualDancePoints = RandomInt( 3 ); - m_pStageStats->m_player[p].m_iPossibleDancePoints = 2; + STATSMAN->m_CurStageStats.m_player[p].m_iActualDancePoints = RandomInt( 3 ); + STATSMAN->m_CurStageStats.m_player[p].m_iPossibleDancePoints = 2; if( RandomInt(2) ) - m_pStageStats->m_player[p].m_iCurCombo = 11000; + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 11000; else - m_pStageStats->m_player[p].m_iCurCombo = 0; - m_pStageStats->m_player[p].UpdateComboList( 0, true ); + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0; + STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0, true ); - m_pStageStats->m_player[p].m_iCurCombo += 50; - m_pStageStats->m_player[p].UpdateComboList( 0.10f * fSeconds, false ); + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo += 50; + STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.10f * fSeconds, false ); - m_pStageStats->m_player[p].m_iCurCombo = 0; - m_pStageStats->m_player[p].UpdateComboList( 0.15f * fSeconds, false ); - m_pStageStats->m_player[p].m_iCurCombo = 1; - m_pStageStats->m_player[p].UpdateComboList( 0.25f * fSeconds, false ); - m_pStageStats->m_player[p].m_iCurCombo = 50; - m_pStageStats->m_player[p].UpdateComboList( 0.35f * fSeconds, false ); - m_pStageStats->m_player[p].m_iCurCombo = 0; - m_pStageStats->m_player[p].UpdateComboList( 0.45f * fSeconds, false ); - m_pStageStats->m_player[p].m_iCurCombo = 1; - m_pStageStats->m_player[p].UpdateComboList( 0.50f * fSeconds, false ); - m_pStageStats->m_player[p].m_iCurCombo = 100; - m_pStageStats->m_player[p].UpdateComboList( 1.00f * fSeconds, false ); + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0; + STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.15f * fSeconds, false ); + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 1; + STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.25f * fSeconds, false ); + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 50; + STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.35f * fSeconds, false ); + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 0; + STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.45f * fSeconds, false ); + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 1; + STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 0.50f * fSeconds, false ); + STATSMAN->m_CurStageStats.m_player[p].m_iCurCombo = 100; + STATSMAN->m_CurStageStats.m_player[p].UpdateComboList( 1.00f * fSeconds, false ); if( RandomInt(5) == 0 ) { - m_pStageStats->m_player[p].m_bFailed = true; + STATSMAN->m_CurStageStats.m_player[p].m_bFailed = true; } - m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W1] = RandomInt( 3 ); - m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W2] = RandomInt( 3 ); - m_pStageStats->m_player[p].m_iTapNoteScores[TNS_W3] = RandomInt( 3 ); - m_pStageStats->m_player[p].m_iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false); - m_pStageStats->m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 ); + STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W1] = RandomInt( 3 ); + STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W2] = RandomInt( 3 ); + STATSMAN->m_CurStageStats.m_player[p].m_iTapNoteScores[TNS_W3] = RandomInt( 3 ); + STATSMAN->m_CurStageStats.m_player[p].m_iPossibleGradePoints = 4*ScoreKeeperNormal::TapNoteScoreToGradePoints(TNS_W1, false); + STATSMAN->m_CurStageStats.m_player[p].m_fLifeRemainingSeconds = randomf( 90, 580 ); } STATSMAN->m_vPlayedStageStats.clear();