Make the document match reality.
This commit is contained in:
@@ -175,17 +175,17 @@ SERVER to CLIENT protocol: (begins at 128)
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NOTE: Server responces always add 128, thus a server responce for no operation
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NOTE: Server responces always add 128, thus a server responce for no operation
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is 128, not 000
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is 128, not 000
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000: No Operation
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000(128):No Operation
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Desc: This command will cause server to respond with a no op responce.
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Desc: This command will cause server to respond with a no op responce.
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Payload: None
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Payload: None
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Responce: Server 001
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Responce: Server 001
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001: No Operation Responce
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001(129):No Operation Responce
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Desc: This command is used to respond to a no operation.
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Desc: This command is used to respond to a no operation.
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Payload: None
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Payload: None
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Responce: None
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Responce: None
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002: Server Hello Responce
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002(130):Server Hello Responce
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Desc: This introduces the server.
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Desc: This introduces the server.
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Payload:
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Payload:
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Size Description
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Size Description
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@@ -193,12 +193,12 @@ NOTE: Server responces always add 128, thus a server responce for no operation
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server is an SMOnline server
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server is an SMOnline server
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NT Server Name
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NT Server Name
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003: Allow Start
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003(131):Allow Start
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Desc: This will cause the client to start the game.
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Desc: This will cause the client to start the game.
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Payload: None
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Payload: None
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Responce: None
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Responce: None
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004: Game over stats
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004(132):Game over stats
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Desc: this packet is send in responce to the game over packet
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Desc: this packet is send in responce to the game over packet
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it contains information regarding how well each player did.
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it contains information regarding how well each player did.
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Payload:
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Payload:
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@@ -228,7 +228,7 @@ NOTE: Server responces always add 128, thus a server responce for no operation
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<Other player's options>
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<Other player's options>
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005: Scoreboard update
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005:(133)Scoreboard update
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Desc: This will update the client's scoreboard.
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Desc: This will update the client's scoreboard.
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Payload:
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Payload:
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Size
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Size
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@@ -255,19 +255,19 @@ NOTE: Server responces always add 128, thus a server responce for no operation
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1 Last player's projected grade
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1 Last player's projected grade
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006: System Message (PLEASE NOTE THIS HAS NOTHING TO DO WITH CLIENT COMMAND 6)
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006:(134)System Message (PLEASE NOTE THIS HAS NOTHING TO DO WITH CLIENT COMMAND 6)
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Desc: Send system message to user
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Desc: Send system message to user
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Payload:
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Payload:
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Size Description
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Size Description
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NT Message
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NT Message
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007: Chat Message
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007:(135)Chat Message
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Desc: Add a chat message to the chat window on some StepMania screens.
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Desc: Add a chat message to the chat window on some StepMania screens.
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Payload:
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Payload:
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Size Description
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Size Description
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NT Message
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NT Message
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008: Tell client to start song/ask if client has song
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008:(136)Tell client to start song/ask if client has song
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Desc: The user selected a song on a Net-enabled selection
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Desc: The user selected a song on a Net-enabled selection
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Size:
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Size:
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1 Usage of message
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1 Usage of message
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@@ -279,7 +279,7 @@ NOTE: Server responces always add 128, thus a server responce for no operation
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NT Song Artist (As Gotten by GetTranslitArtist)
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NT Song Artist (As Gotten by GetTranslitArtist)
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NT Song Subtitle (As gotten by GetTranslitSubTitle)
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NT Song Subtitle (As gotten by GetTranslitSubTitle)
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009: Update user list
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009:(137)Update user list
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Desc: This sends all the users currently connected
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Desc: This sends all the users currently connected
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Size:
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Size:
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1 Max # of players
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1 Max # of players
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@@ -298,15 +298,15 @@ NOTE: Server responces always add 128, thus a server responce for no operation
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3 In Options
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3 In Options
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4 In Evaluation
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4 In Evaluation
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010: Force change to Networking select music screen.
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010:(138)Force change to Networking select music screen.
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Size:
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Size:
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NT Set Specified gametype
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NT Set Specified gametype
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NT Set Specified style
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NT Set Specified style
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011: Reserved
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011:(139)Reserved
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012: SMOnline Packet. //SPECIAL CASE!!!
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012:(140)SMOnline Packet. //SPECIAL CASE!!!
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NOTE: The smonline packet is not defined here.
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NOTE: The smonline packet is not defined here.
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The SMLan packet 12 is a wrapper for the SMOnline packet.
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The SMLan packet 12 is a wrapper for the SMOnline packet.
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This is so that we can have "protection" of sorts when
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This is so that we can have "protection" of sorts when
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@@ -361,8 +361,7 @@ Server SMOnline packets:
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1 Approval Status
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1 Approval Status
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0: Approved
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0: Approved
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1: Approval Failed
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1: Approval Failed
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NT MOTD (if passed)
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NT Login responce (plain text)
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or Reason for failure (if failed)
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001: Room Update (Changing rooms)
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001: Room Update (Changing rooms)
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Size:
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Size:
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