Rename SM_Success -> SM_SaveSuccessful and SM_Failure to SM_SaveFailed
in the editor, to avoid confusion with the SM_Success message sent when Prompt pops itself. Merge completion prompts in home and full mode. Only show a full ScreenPrompt if we're about to exit the screen.
This commit is contained in:
@@ -74,6 +74,8 @@ AutoScreenMessage( SM_BackFromBPMChange )
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AutoScreenMessage( SM_BackFromStopChange )
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AutoScreenMessage( SM_BackFromStopChange )
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AutoScreenMessage( SM_DoSaveAndExit )
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AutoScreenMessage( SM_DoSaveAndExit )
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AutoScreenMessage( SM_DoExit )
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AutoScreenMessage( SM_DoExit )
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AutoScreenMessage( SM_SaveSuccessful );
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AutoScreenMessage( SM_SaveFailed );
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static const CString EditStateNames[] = {
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static const CString EditStateNames[] = {
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"Edit",
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"Edit",
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@@ -2197,6 +2199,8 @@ void ScreenEdit::ScrollTo( float fDestinationBeat )
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m_soundChangeLine.Play();
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m_soundChangeLine.Play();
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}
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}
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static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." );
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void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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{
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{
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if( SM != SM_UpdateTextInfo )
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if( SM != SM_UpdateTextInfo )
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@@ -2350,7 +2354,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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switch( ScreenPrompt::s_LastAnswer )
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switch( ScreenPrompt::s_LastAnswer )
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{
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{
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case ANSWER_YES:
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case ANSWER_YES:
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// This will send SM_Success or SM_Failure.
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// This will send SM_SaveSuccessful or SM_SaveFailed.
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HandleMainMenuChoice( ScreenEdit::save_on_exit );
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HandleMainMenuChoice( ScreenEdit::save_on_exit );
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return;
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return;
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case ANSWER_NO:
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case ANSWER_NO:
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@@ -2361,16 +2365,18 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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break; // do nothing
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break; // do nothing
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}
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}
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}
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}
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else if( SM == SM_Success )
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else if( SM == SM_SaveSuccessful )
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{
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{
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LOG->Trace( "Save successful." );
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LOG->Trace( "Save successful." );
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m_pSteps->SetSavedToDisk( true );
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m_pSteps->SetSavedToDisk( true );
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CopyToLastSave();
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CopyToLastSave();
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if( m_CurrentAction == save_on_exit )
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if( m_CurrentAction == save_on_exit )
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HandleScreenMessage( SM_DoExit );
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ScreenPrompt::Prompt( SM_DoExit, SAVE_SUCCESSFUL );
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else
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SCREENMAN->SystemMessage( SAVE_SUCCESSFUL );
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}
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}
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else if( SM == SM_Failure ) // save failed; stay in the editor
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else if( SM == SM_SaveFailed ) // save failed; stay in the editor
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{
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{
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/* We committed the steps to SongManager. Revert to the last save, and
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/* We committed the steps to SongManager. Revert to the last save, and
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* recommit the reversion to SongManager. */
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* recommit the reversion to SongManager. */
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@@ -2518,12 +2524,10 @@ static void ChangeArtistTranslit( const CString &sNew )
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// End helper functions
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// End helper functions
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static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." );
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static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
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static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" );
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static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will destroy all unsaved changes." );
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static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will destroy all unsaved changes." );
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static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" );
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static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" );
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static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want to save changes before exiting?" );
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static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want to save changes before exiting?" );
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static LocalizedString SAVED ( "ScreenEdit", "Saved '%s'" );
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static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
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static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." );
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static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
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static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." );
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void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAnswers )
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void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAnswers )
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@@ -2608,10 +2612,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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SCREENMAN->ZeroNextUpdate();
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SCREENMAN->ZeroNextUpdate();
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CString s = ssprintf( SAVED.GetValue(), Basename(pSteps->GetFilename()).c_str() );
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HandleScreenMessage( SM_SaveSuccessful );
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ScreenPrompt::Prompt( SM_None, s );
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HandleScreenMessage( SM_Success );
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/* FIXME
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/* FIXME
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CString s;
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CString s;
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@@ -2630,9 +2631,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector<int> &iAns
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pSong->Save();
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pSong->Save();
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SCREENMAN->ZeroNextUpdate();
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SCREENMAN->ZeroNextUpdate();
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SCREENMAN->SystemMessage( SAVE_SUCCESSFUL );
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HandleScreenMessage( SM_SaveSuccessful );
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HandleScreenMessage( SM_Success );
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}
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}
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break;
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break;
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case EditMode_Practice:
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case EditMode_Practice:
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