diff --git a/stepmania/src/ScreenEdit.cpp b/stepmania/src/ScreenEdit.cpp index 9581d84008..3b0506ef35 100644 --- a/stepmania/src/ScreenEdit.cpp +++ b/stepmania/src/ScreenEdit.cpp @@ -74,6 +74,8 @@ AutoScreenMessage( SM_BackFromBPMChange ) AutoScreenMessage( SM_BackFromStopChange ) AutoScreenMessage( SM_DoSaveAndExit ) AutoScreenMessage( SM_DoExit ) +AutoScreenMessage( SM_SaveSuccessful ); +AutoScreenMessage( SM_SaveFailed ); static const CString EditStateNames[] = { "Edit", @@ -2197,6 +2199,8 @@ void ScreenEdit::ScrollTo( float fDestinationBeat ) m_soundChangeLine.Play(); } +static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." ); + void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) { if( SM != SM_UpdateTextInfo ) @@ -2350,7 +2354,7 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) switch( ScreenPrompt::s_LastAnswer ) { case ANSWER_YES: - // This will send SM_Success or SM_Failure. + // This will send SM_SaveSuccessful or SM_SaveFailed. HandleMainMenuChoice( ScreenEdit::save_on_exit ); return; case ANSWER_NO: @@ -2361,16 +2365,18 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM ) break; // do nothing } } - else if( SM == SM_Success ) + else if( SM == SM_SaveSuccessful ) { LOG->Trace( "Save successful." ); m_pSteps->SetSavedToDisk( true ); CopyToLastSave(); if( m_CurrentAction == save_on_exit ) - HandleScreenMessage( SM_DoExit ); + ScreenPrompt::Prompt( SM_DoExit, SAVE_SUCCESSFUL ); + else + SCREENMAN->SystemMessage( SAVE_SUCCESSFUL ); } - else if( SM == SM_Failure ) // save failed; stay in the editor + else if( SM == SM_SaveFailed ) // save failed; stay in the editor { /* We committed the steps to SongManager. Revert to the last save, and * recommit the reversion to SongManager. */ @@ -2518,12 +2524,10 @@ static void ChangeArtistTranslit( const CString &sNew ) // End helper functions -static LocalizedString SAVE_SUCCESSFUL ( "ScreenEdit", "Save successful." ); static LocalizedString REVERT_LAST_SAVE ( "ScreenEdit", "Do you want to revert to your last save?" ); static LocalizedString DESTROY_ALL_UNSAVED_CHANGES ( "ScreenEdit", "This will destroy all unsaved changes." ); static LocalizedString REVERT_FROM_DISK ( "ScreenEdit", "Do you want to revert from disk?" ); static LocalizedString SAVE_CHANGES_BEFORE_EXITING ( "ScreenEdit", "Do you want to save changes before exiting?" ); -static LocalizedString SAVED ( "ScreenEdit", "Saved '%s'" ); static LocalizedString ENTER_BPM_VALUE ( "ScreenEdit", "Enter a new BPM value." ); static LocalizedString ENTER_STOP_VALUE ( "ScreenEdit", "Enter a new Stop value." ); void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector &iAnswers ) @@ -2608,10 +2612,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector &iAns SCREENMAN->ZeroNextUpdate(); - CString s = ssprintf( SAVED.GetValue(), Basename(pSteps->GetFilename()).c_str() ); - ScreenPrompt::Prompt( SM_None, s ); - - HandleScreenMessage( SM_Success ); + HandleScreenMessage( SM_SaveSuccessful ); /* FIXME CString s; @@ -2630,9 +2631,7 @@ void ScreenEdit::HandleMainMenuChoice( MainMenuChoice c, const vector &iAns pSong->Save(); SCREENMAN->ZeroNextUpdate(); - SCREENMAN->SystemMessage( SAVE_SUCCESSFUL ); - - HandleScreenMessage( SM_Success ); + HandleScreenMessage( SM_SaveSuccessful ); } break; case EditMode_Practice: