fix bad track mapping in lights-cabinet Style, change default keys for lights Game
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@@ -1096,14 +1096,14 @@ GameDef g_GameDefs[NUM_GAMES] =
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},
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},
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{ // m_iDefaultKeyboardKey
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{ // m_iDefaultKeyboardKey
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{ // PLAYER_1
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{ // PLAYER_1
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SDLK_LEFT, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
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SDLK_q, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
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SDLK_RIGHT, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
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SDLK_w, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
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SDLK_UP, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
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SDLK_e, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
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SDLK_DOWN, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
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SDLK_r, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
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-1, //no default key // LIGHTS_BUTTON_BUTTONS_LEFT,
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SDLK_t, // LIGHTS_BUTTON_BUTTONS_LEFT,
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-1, //no default key // LIGHTS_BUTTON_BUTTONS_RIGHT,
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SDLK_y, // LIGHTS_BUTTON_BUTTONS_RIGHT,
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-1, //no default key // LIGHTS_BUTTON_BASS_LEFT,
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SDLK_u, // LIGHTS_BUTTON_BASS_LEFT,
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-1, //no default key // LIGHTS_BUTTON_BASS_RIGHT,
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SDLK_i, // LIGHTS_BUTTON_BASS_RIGHT,
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SDLK_RETURN, // LIGHTS_BUTTON_START,
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SDLK_RETURN, // LIGHTS_BUTTON_START,
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SDLK_ESCAPE, // LIGHTS_BUTTON_BACK
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SDLK_ESCAPE, // LIGHTS_BUTTON_BACK
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SDLK_DELETE, // LIGHTS_BUTTON_MENULEFT
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SDLK_DELETE, // LIGHTS_BUTTON_MENULEFT
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@@ -1114,22 +1114,22 @@ GameDef g_GameDefs[NUM_GAMES] =
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SDLK_SCROLLOCK // LIGHTS_BUTTON_OPERATOR
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SDLK_SCROLLOCK // LIGHTS_BUTTON_OPERATOR
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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SDLK_KP4, // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
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-1, //no default key // LIGHTS_BUTTON_MARQUEE_UP_LEFT,
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SDLK_KP6, // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
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-1, //no default key // LIGHTS_BUTTON_MARQUEE_UP_RIGHT,
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SDLK_KP8, // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
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-1, //no default key // LIGHTS_BUTTON_MARQUEE_LR_LEFT,
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SDLK_KP2, // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
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-1, //no default key // LIGHTS_BUTTON_MARQUEE_LR_RIGHT,
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SDLK_KP7, // LIGHTS_BUTTON_BUTTONS_LEFT,
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-1, //no default key // LIGHTS_BUTTON_BUTTONS_LEFT,
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SDLK_KP9, // LIGHTS_BUTTON_BUTTONS_RIGHT,
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-1, //no default key // LIGHTS_BUTTON_BUTTONS_RIGHT,
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-1, //no default key // LIGHTS_BUTTON_BASS_LEFT,
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-1, //no default key // LIGHTS_BUTTON_BASS_LEFT,
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-1, //no default key // LIGHTS_BUTTON_BASS_RIGHT,
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-1, //no default key // LIGHTS_BUTTON_BASS_RIGHT,
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SDLK_KP_ENTER, // LIGHTS_BUTTON_START,
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-1, //no default key // LIGHTS_BUTTON_START,
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SDLK_KP0, // LIGHTS_BUTTON_BACK
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-1, //no default key // LIGHTS_BUTTON_BACK
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SDLK_KP_DIVIDE, // LIGHTS_BUTTON_MENULEFT
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-1, //no default key // LIGHTS_BUTTON_MENULEFT
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SDLK_KP_MULTIPLY, // LIGHTS_BUTTON_MENURIGHT
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-1, //no default key // LIGHTS_BUTTON_MENURIGHT
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SDLK_KP_MINUS, // LIGHTS_BUTTON_MENUUP
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-1, //no default key // LIGHTS_BUTTON_MENUUP
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SDLK_KP_PLUS, // LIGHTS_BUTTON_MENUDOWN
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-1, //no default key // LIGHTS_BUTTON_MENUDOWN
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-1, // LIGHTS_BUTTON_COIN
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-1, //no default key // LIGHTS_BUTTON_COIN
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-1 // LIGHTS_BUTTON_OPERATOR
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-1, //no default key // LIGHTS_BUTTON_OPERATOR
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},
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},
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}
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}
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},
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},
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@@ -2302,16 +2302,16 @@ StyleDef g_StyleDefs[NUM_STYLES] =
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{ TRACK_2, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, -DANCE_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, -DANCE_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_1, LIGHTS_BUTTON_BUTTONS_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_1, LIGHTS_BUTTON_BUTTONS_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, LIGHTS_BUTTON_BASS_LEFT, +DANCE_COL_SPACING*2.5f },
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{ TRACK_7, GAME_CONTROLLER_1, LIGHTS_BUTTON_BASS_LEFT, +DANCE_COL_SPACING*2.5f },
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{ TRACK_8, GAME_CONTROLLER_2, LIGHTS_BUTTON_BASS_RIGHT, +DANCE_COL_SPACING*3.5f },
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{ TRACK_8, GAME_CONTROLLER_1, LIGHTS_BUTTON_BASS_RIGHT, +DANCE_COL_SPACING*3.5f },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_1, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_UP_LEFT, -DANCE_COL_SPACING*3.5f },
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{ TRACK_1, GAME_CONTROLLER_2, LIGHTS_BUTTON_MARQUEE_UP_LEFT, -DANCE_COL_SPACING*3.5f },
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{ TRACK_2, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, -DANCE_COL_SPACING*2.5f },
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{ TRACK_2, GAME_CONTROLLER_2, LIGHTS_BUTTON_MARQUEE_UP_RIGHT, -DANCE_COL_SPACING*2.5f },
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{ TRACK_3, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_3, GAME_CONTROLLER_2, LIGHTS_BUTTON_MARQUEE_LR_LEFT, -DANCE_COL_SPACING*1.5f },
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{ TRACK_4, GAME_CONTROLLER_1, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_4, GAME_CONTROLLER_2, LIGHTS_BUTTON_MARQUEE_LR_RIGHT, -DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_5, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_LEFT, +DANCE_COL_SPACING*0.5f },
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{ TRACK_6, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_6, GAME_CONTROLLER_2, LIGHTS_BUTTON_BUTTONS_RIGHT, +DANCE_COL_SPACING*1.5f },
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{ TRACK_7, GAME_CONTROLLER_2, LIGHTS_BUTTON_BASS_LEFT, +DANCE_COL_SPACING*2.5f },
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{ TRACK_7, GAME_CONTROLLER_2, LIGHTS_BUTTON_BASS_LEFT, +DANCE_COL_SPACING*2.5f },
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