From 9edce137651ec3d948861eb5cfad32ddf06ada3e Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Mon, 9 Aug 2004 08:09:20 +0000 Subject: [PATCH] don't play attract sounds one whole time through when pref is set to Never --- stepmania/src/GameState.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/stepmania/src/GameState.cpp b/stepmania/src/GameState.cpp index 3a46efd20d..57b8f6bfa8 100644 --- a/stepmania/src/GameState.cpp +++ b/stepmania/src/GameState.cpp @@ -215,9 +215,9 @@ void GameState::BeginGame() m_vpsNamesThatWereFilled.clear(); - // play attract on the ending screen, then in one more whole attract - // sequence after the game is over (even if attract sounds are set to off) - m_iNumTimesThroughAttract = -2; + // Play attract on the ending screen, then on the ranking screen + // even if attract sounds are set to off. + m_iNumTimesThroughAttract = -1; MEMCARDMAN->LockCards( false ); }