speedup
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@@ -22,10 +22,11 @@ RageSoundManager *SOUNDMAN = NULL;
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const int channels = 2;
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const int samplesize = 2 * channels; /* 16-bit */
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const int samplerate = 44100;
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/* With this driver, we want a large buffer size. Since latency is detached
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* from write-ahead, this won't cause lag. Since we're filling every playing
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* sound buffer separately, a larger buffer here means less overhead. */
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const int buffersize_frames = 1024*16; /* in frames */
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/* The total write-ahead. Don't make this *too* high; we fill the entire
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* buffer when we start playing, so it can cause frame skips. This should be
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* high enough that sound cards won't skip. */
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const int buffersize_frames = 1024*4; /* in frames */
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const int buffersize = buffersize_frames * samplesize; /* in bytes */
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const int num_chunks = 8;
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