try to keep API boundaries passing frames, instead of bytes

This commit is contained in:
Glenn Maynard
2004-06-06 04:25:36 +00:00
parent ee344530aa
commit 9cb17abd2a
3 changed files with 5 additions and 5 deletions
+2 -1
View File
@@ -40,7 +40,8 @@ OSStatus AudioConverter::FormatConverterInputProc(UInt32& ioNumberDataPackets,
}
buf.mData = mBuffer;
mDriver->FillConverter( buf.mData, buf.mDataByteSize );
const int frames = buf.mDataByteSize / kBytesPerPacket;
mDriver->FillConverter( buf.mData, frames );
return noErr;
}
@@ -239,10 +239,9 @@ int64_t RageSound_CA::GetPosition(const RageSoundBase *sound) const
return int64_t(time.mSampleTime);
}
void RageSound_CA::FillConverter(void *data, UInt32 dataByteSize)
void RageSound_CA::FillConverter( void *data, UInt32 frames )
{
int frames = dataByteSize / gConverter->GetInputFormat().mBytesPerPacket;
this->Mix((int16_t *)data, frames, mDecodePos, int64_t(mNow->mSampleTime));
this->Mix( (int16_t *)data, frames, mDecodePos, int64_t(mNow->mSampleTime) );
}
OSStatus RageSound_CA::GetData(AudioDeviceID inDevice,
@@ -35,7 +35,7 @@ private:
void *inData);
public:
void FillConverter(void *data, UInt32 dataByteSize);
void FillConverter( void *data, UInt32 frames );
RageSound_CA();
~RageSound_CA();
float GetPlayLatency() const { return mLatency; }