only realloc if the buffer needs to be bigger; having a buffer that's too
big is OK
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@@ -32,16 +32,15 @@ OSStatus AudioConverter::FormatConverterInputProc(UInt32& ioNumberDataPackets,
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{
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AudioBuffer& buf = ioData.mBuffers[0];
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// This really shouldn't happen more than once, but better be sure.
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if( mBufferSize != buf.mDataByteSize )
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if( mBufferSize < buf.mDataByteSize )
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{
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delete [] mBuffer;
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mBufferSize = buf.mDataByteSize;
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mBuffer = new UInt8[mBufferSize];
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mBufferSize = buf.mDataByteSize;
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}
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mDriver->FillConverter(mBuffer, mBufferSize);
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buf.mData = mBuffer;
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mDriver->FillConverter( buf.mData, buf.mDataByteSize );
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return noErr;
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}
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