Files
itgmania212121/Themes/default/Graphics/Player combo/default.lua
T
2018-01-08 14:39:52 -06:00

127 lines
4.3 KiB
Lua

local c;
local player = Var "Player";
local ShowComboAt = THEME:GetMetric("Combo", "ShowComboAt");
local Pulse = THEME:GetMetric("Combo", "PulseCommand");
local PulseLabel = THEME:GetMetric("Combo", "PulseLabelCommand");
local NumberMinZoom = THEME:GetMetric("Combo", "NumberMinZoom");
local NumberMaxZoom = THEME:GetMetric("Combo", "NumberMaxZoom");
local NumberMaxZoomAt = THEME:GetMetric("Combo", "NumberMaxZoomAt");
local LabelMinZoom = THEME:GetMetric("Combo", "LabelMinZoom");
local LabelMaxZoom = THEME:GetMetric("Combo", "LabelMaxZoom");
local t = Def.ActorFrame {
LoadActor(THEME:GetPathG("Combo","100Milestone")) .. {
Name="OneHundredMilestone";
FiftyMilestoneCommand=cmd(playcommand,"Milestone");
};
LoadActor(THEME:GetPathG("Combo","1000Milestone")) .. {
Name="OneThousandMilestone";
ToastyAchievedMessageCommand=cmd(playcommand,"Milestone");
};
InitCommand=cmd(vertalign,bottom);
LoadFont( "Combo", "numbers" ) .. {
Name="Number";
OnCommand = THEME:GetMetric("Combo", "NumberOnCommand");
};
LoadFont("_roboto condensed Bold italic 24px") .. {
Name="Label";
OnCommand = THEME:GetMetric("Combo", "LabelOnCommand");
};
InitCommand = function(self)
-- We'll have to deal with this later
--self:draworder(notefield_draw_order.over_field)
c = self:GetChildren();
c.Number:visible(false);
c.Label:visible(false);
end;
-- Milestones:
-- 25,50,100,250,600 Multiples;
--[[ if (iCombo % 100) == 0 then
c.OneHundredMilestone:playcommand("Milestone");
elseif (iCombo % 250) == 0 then
-- It should really be 1000 but thats slightly unattainable, since
-- combo doesnt save over now.
c.OneThousandMilestone:playcommand("Milestone");
else
return
end; --]]
TwentyFiveMilestoneCommand=function(self,parent)
(cmd(skewy,-0.125;decelerate,0.325;skewy,0))(self);
end;
ToastyAchievedMessageCommand=function(self,params)
if params.PlayerNumber == player then
(cmd(thump,2;effectclock,'beat'))(self);
end;
end;
ComboCommand=function(self, param)
local iCombo = param.Misses or param.Combo;
if not iCombo or iCombo < ShowComboAt then
c.Number:visible(false);
c.Label:visible(false);
return;
end
local labeltext = "";
if param.Combo then
labeltext = "COMBO";
-- c.Number:playcommand("Reset");
else
labeltext = "MISSES";
-- c.Number:playcommand("Miss");
end
c.Label:settext( labeltext );
c.Label:visible(false);
param.Zoom = scale( iCombo, 0, NumberMaxZoomAt, NumberMinZoom, NumberMaxZoom );
param.Zoom = clamp( param.Zoom, NumberMinZoom, NumberMaxZoom );
param.LabelZoom = scale( iCombo, 0, NumberMaxZoomAt, LabelMinZoom, LabelMaxZoom );
param.LabelZoom = clamp( param.LabelZoom, LabelMinZoom, LabelMaxZoom );
c.Number:visible(true);
c.Label:visible(true);
c.Number:settext( string.format("%i", iCombo) );
-- FullCombo Rewards
if param.FullComboW1 then
c.Number:diffuse(color("#00aeef"));
c.Number:glowshift();
(cmd(diffuse,color("#C7E5F0");diffusebottomedge,color("#00aeef");strokecolor,color("#0E3D53");))(c.Label);
elseif param.FullComboW2 then
c.Number:diffuse(color("#F3D58D"));
c.Number:glowshift();
(cmd(diffuse,color("#FAFAFA");diffusebottomedge,color("#F3D58D");strokecolor,color("#53450E");))(c.Label);
elseif param.FullComboW3 then
c.Number:diffuse(color("#94D658"));
c.Number:stopeffect();
(cmd(diffuse,color("#CFE5BC");diffusebottomedge,color("#94D658");strokecolor,color("#12530E");))(c.Label);
elseif param.Combo then
c.Number:diffuse(color("#FBE9DD"));
-- c.Number:diffuse(PlayerColor(player));
c.Number:stopeffect();
(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#602C1B");))(c.Label);
else
c.Number:diffuse(color("#FBE9DD"));
c.Number:stopeffect();
(cmd(diffuse,color("#F5CB92");diffusebottomedge,color("#EFA97A");strokecolor,color("#602C1B");))(c.Label);
end
-- Pulse
Pulse( c.Number, param );
PulseLabel( c.Label, param );
-- Milestone Logic
end;
--[[ ScoreChangedMessageCommand=function(self,param)
local iToastyCombo = param.ToastyCombo;
if iToastyCombo and (iToastyCombo > 0) then
-- (cmd(thump;effectmagnitude,1,1.2,1;effectclock,'beat'))(c.Number)
-- (cmd(thump;effectmagnitude,1,1.2,1;effectclock,'beat'))(c.Number)
else
-- c.Number:stopeffect();
end;
end; --]]
};
return t;