screenshot bug is long gone, allow profiles to get loaded on player join on SelMusic again

This commit is contained in:
AJ Kelly
2011-02-09 12:14:36 -06:00
parent 8133c06754
commit 9bee942eef
-3
View File
@@ -1035,14 +1035,11 @@ void ScreenSelectMusic::HandleMessage( const Message &msg )
ASSERT( b );
// load player profiles
// (this could be a possible cause of the screenshot bug. I'm not sure. -aj)
/*
if( GAMESTATE->HaveProfileToLoad() )
{
GAMESTATE->LoadProfiles( true ); // I guess you could always load edits here...
SCREENMAN->ZeroNextUpdate(); // be kind, don't skip frames if you can avoid it
}
*/
m_iSelection[pn] = iSel;
if( GAMESTATE->IsCourseMode() )