diff --git a/src/ScreenSelectMusic.cpp b/src/ScreenSelectMusic.cpp index ae09b18182..6b15235b52 100644 --- a/src/ScreenSelectMusic.cpp +++ b/src/ScreenSelectMusic.cpp @@ -1035,14 +1035,11 @@ void ScreenSelectMusic::HandleMessage( const Message &msg ) ASSERT( b ); // load player profiles - // (this could be a possible cause of the screenshot bug. I'm not sure. -aj) - /* if( GAMESTATE->HaveProfileToLoad() ) { GAMESTATE->LoadProfiles( true ); // I guess you could always load edits here... SCREENMAN->ZeroNextUpdate(); // be kind, don't skip frames if you can avoid it } - */ m_iSelection[pn] = iSel; if( GAMESTATE->IsCourseMode() )