removing duplicate files

This commit is contained in:
Chris Danford
2002-08-14 00:01:27 +00:00
parent 7c1bfb3a0d
commit 9bd1c84a75
3 changed files with 11 additions and 3 deletions
+1 -1
View File
@@ -170,6 +170,6 @@ CString AnnouncerManager::GetPathTo( AnnouncerElement ae, CString sAnnouncerName
}
CString sFullDir = GetAnnouncerDirFromName( sAnnouncerName ) + sAssetDir;
ASSERT( DoesFileExist(sFullDir) ); // the announcer directory doesn't exist. Did we type the name wrong above?
// ASSERT( DoesFileExist(sFullDir) ); // the announcer directory doesn't exist. Did we type the name wrong above?
return sFullDir;
}
+2 -1
View File
@@ -10,7 +10,7 @@
Andrew Livy
-----------------------------------------------------------------------------
*/
/*
#include "ScreenEz2Stage.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
@@ -214,3 +214,4 @@ void ScreenEz2Stage::HandleScreenMessage( const ScreenMessage SM )
}
}
*/
+8 -1
View File
@@ -14,6 +14,13 @@
#include "BitmapText.h"
/*
Chris: I made big changes to ScreenStage that I don't want to have to
duplicate here. Let me know how I can help accomodate working EZ2 specifc
changes into the existing ScreenStage. These classes are very similar,
and it's silly to duplicate so much code. Sorry.
class ScreenEz2Stage : public Screen
{
public:
@@ -31,5 +38,5 @@ private:
BitmapText m_ez2ukm[2];
Screen* m_pNextScreen;
};
*/