remove unused
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@@ -11,10 +11,6 @@
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#include "ActorUtil.h"
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GhostArrowRow::GhostArrowRow()
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{
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}
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void GhostArrowRow::Load( const PlayerState* pPlayerState, float fYReverseOffset )
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{
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m_pPlayerState = pPlayerState;
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@@ -12,7 +12,6 @@ class PlayerState;
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class GhostArrowRow : public ActorFrame
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{
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public:
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GhostArrowRow();
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virtual ~GhostArrowRow();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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