fix IsTimeToPlayAttractSounds
This commit is contained in:
@@ -1649,9 +1649,6 @@ bool GameState::OneIsHot() const
|
||||
|
||||
bool GameState::IsTimeToPlayAttractSounds() const
|
||||
{
|
||||
if( !GAMESTATE->m_bDemonstrationOrJukebox )
|
||||
return true;
|
||||
|
||||
// m_iNumTimesThroughAttract will be -1 from the first attract screen after
|
||||
// the end of a game until the next time FIRST_ATTRACT_SCREEN is reached.
|
||||
// Play attract sounds for this sort span of time regardless of
|
||||
|
||||
Reference in New Issue
Block a user