fix IsTimeToPlayAttractSounds

This commit is contained in:
Glenn Maynard
2005-10-04 07:44:38 +00:00
parent bc85c365ee
commit 9b41085586
-3
View File
@@ -1649,9 +1649,6 @@ bool GameState::OneIsHot() const
bool GameState::IsTimeToPlayAttractSounds() const
{
if( !GAMESTATE->m_bDemonstrationOrJukebox )
return true;
// m_iNumTimesThroughAttract will be -1 from the first attract screen after
// the end of a game until the next time FIRST_ATTRACT_SCREEN is reached.
// Play attract sounds for this sort span of time regardless of