This commit is contained in:
Chris Danford
2005-05-08 04:03:08 +00:00
parent 771979de6f
commit 9a79f80322
2 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -91,7 +91,7 @@ void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const
CString Game::ColToButtonName( int col ) const
{
const Style* pStyle = GAMESTATE->GetCurrentStyle();
const Style *pStyle = GAMESTATE->GetCurrentStyle();
const char *pzColumnName = pStyle->m_ColumnInfo[PLAYER_1][col].pzName;
if( pzColumnName != NULL )
return pzColumnName;
+3 -3
View File
@@ -51,9 +51,9 @@ public:
int m_iDefaultKeyboardKey[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]; // default keyboard keys only have an effect the current game is this game
GameButton ButtonNameToIndex( const CString &sButtonName ) const;
MenuInput GameInputToMenuInput( GameInput GameI ) const;
void MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const;
CString ColToButtonName( int col ) const;
MenuInput GameInputToMenuInput( GameInput GameI ) const; // looks up current style in GAMESTATE. Yuck.
void MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const; // looks up current style in GAMESTATE. Yuck.
CString ColToButtonName( int col ) const; // looks up current style. Yuck.
TapNoteScore MapTapNoteScore( TapNoteScore tns ) const;
TapNoteScore m_mapMarvelousTo;