From 9a79f8032288b079d4cf37338f6e684316fa0778 Mon Sep 17 00:00:00 2001 From: Chris Danford Date: Sun, 8 May 2005 04:03:08 +0000 Subject: [PATCH] cleanup --- stepmania/src/Game.cpp | 2 +- stepmania/src/Game.h | 6 +++--- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/stepmania/src/Game.cpp b/stepmania/src/Game.cpp index 473971e966..d21fc9cbd4 100644 --- a/stepmania/src/Game.cpp +++ b/stepmania/src/Game.cpp @@ -91,7 +91,7 @@ void Game::MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const CString Game::ColToButtonName( int col ) const { - const Style* pStyle = GAMESTATE->GetCurrentStyle(); + const Style *pStyle = GAMESTATE->GetCurrentStyle(); const char *pzColumnName = pStyle->m_ColumnInfo[PLAYER_1][col].pzName; if( pzColumnName != NULL ) return pzColumnName; diff --git a/stepmania/src/Game.h b/stepmania/src/Game.h index ae220b2efd..fba5e510cd 100644 --- a/stepmania/src/Game.h +++ b/stepmania/src/Game.h @@ -51,9 +51,9 @@ public: int m_iDefaultKeyboardKey[MAX_GAME_CONTROLLERS][MAX_GAME_BUTTONS]; // default keyboard keys only have an effect the current game is this game GameButton ButtonNameToIndex( const CString &sButtonName ) const; - MenuInput GameInputToMenuInput( GameInput GameI ) const; - void MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const; - CString ColToButtonName( int col ) const; + MenuInput GameInputToMenuInput( GameInput GameI ) const; // looks up current style in GAMESTATE. Yuck. + void MenuInputToGameInput( MenuInput MenuI, GameInput GameIout[4] ) const; // looks up current style in GAMESTATE. Yuck. + CString ColToButtonName( int col ) const; // looks up current style. Yuck. TapNoteScore MapTapNoteScore( TapNoteScore tns ) const; TapNoteScore m_mapMarvelousTo;