diff --git a/stepmania/src/LifeMeterBattery.cpp b/stepmania/src/LifeMeterBattery.cpp index c4cf5a3337..49850e03e5 100644 --- a/stepmania/src/LifeMeterBattery.cpp +++ b/stepmania/src/LifeMeterBattery.cpp @@ -40,7 +40,7 @@ void LifeMeterBattery::Load( PlayerNumber pn ) if( bPlayerEnabled ) this->AddChild( &m_sprBattery ); - m_textNumLives.LoadFromFont( THEME->GetPathToF("LifeMeterBattery lives") ); + m_textNumLives.LoadFromFont( THEME->GetPathF("LifeMeterBattery", "lives") ); m_textNumLives.SetDiffuse( RageColor(1,1,1,1) ); m_textNumLives.SetShadowLength( 0 ); if( bPlayerEnabled ) diff --git a/stepmania/src/ScreenEvaluation.cpp b/stepmania/src/ScreenEvaluation.cpp index 0af11a9a00..5f592e7c7e 100644 --- a/stepmania/src/ScreenEvaluation.cpp +++ b/stepmania/src/ScreenEvaluation.cpp @@ -568,7 +568,7 @@ void ScreenEvaluation::Init() SET_XY_AND_ON_COMMAND( m_sprSurvivedFrame[p] ); this->AddChild( m_sprSurvivedFrame[p] ); - m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","stage") ); + m_textSurvivedNumber[p].LoadFromFont( THEME->GetPathF(m_sName, "stage") ); m_textSurvivedNumber[p].SetShadowLength( 0 ); // curewater: edited the "# stages cleared" text so it deducts one if you failed. // Should be accurate, but I'm not sure if its "standard" that (bool)true = 1. (assumption) @@ -621,7 +621,7 @@ void ScreenEvaluation::Init() FOREACH_EnabledPlayer( p ) { - m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","judge") ); + m_textJudgeNumbers[l][p].LoadFromFont( THEME->GetPathF(m_sName, "judge") ); m_textJudgeNumbers[l][p].SetShadowLength( 0 ); m_textJudgeNumbers[l][p].SetDiffuse( PlayerToColor(p) ); m_textJudgeNumbers[l][p].SetName( ssprintf("%sNumberP%d",JUDGE_STRING[l],p+1) ); @@ -693,7 +693,7 @@ void ScreenEvaluation::Init() FOREACH_EnabledPlayer( p ) { - m_textScore[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","score") ); + m_textScore[p].LoadFromFont( THEME->GetPathF(m_sName, "score") ); m_textScore[p].SetShadowLength( 0 ); m_textScore[p].SetDiffuse( PlayerToColor(p) ); m_textScore[p].SetName( ssprintf("ScoreNumberP%d",p+1) ); @@ -718,7 +718,7 @@ void ScreenEvaluation::Init() //iTotalScore += stageStats.iScore[p]; - m_textTotalScore[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","totalscore") ); + m_textTotalScore[p].LoadFromFont( THEME->GetPathF(m_sName, "totalscore") ); m_textTotalScore[p].SetShadowLength( 0 ); m_textTotalScore[p].SetDiffuse( PlayerToColor(p) ); m_textTotalScore[p].SetName( ssprintf("TotalScoreNumberP%d",p+1) ); @@ -741,7 +741,7 @@ void ScreenEvaluation::Init() FOREACH_EnabledPlayer( p ) { - m_textTime[p].LoadFromFont( THEME->GetPathF("ScreenEvaluation","time") ); + m_textTime[p].LoadFromFont( THEME->GetPathF(m_sName, "time") ); m_textTime[p].SetShadowLength( 0 ); m_textTime[p].SetDiffuse( PlayerToColor(p) ); m_textTime[p].SetName( ssprintf("TimeNumberP%d",p+1) ); diff --git a/stepmania/src/ScreenSelectGroup.cpp b/stepmania/src/ScreenSelectGroup.cpp index f9f4e2cbd1..32dee42b23 100644 --- a/stepmania/src/ScreenSelectGroup.cpp +++ b/stepmania/src/ScreenSelectGroup.cpp @@ -106,7 +106,7 @@ ScreenSelectGroup::ScreenSelectGroup( CString sClassName ) : ScreenWithMenuEleme this->AddChild( &m_sprFrame ); m_textNumber.SetName( "Number" ); - m_textNumber.LoadFromFont( THEME->GetPathF("ScreenSelectGroup","num songs") ); + m_textNumber.LoadFromFont( THEME->GetPathF(m_sName, "num songs") ); this->AddChild( &m_textNumber ); m_sprContents.SetName( "Contents" );