diff --git a/stepmania/src/CombinedLifeMeterTug.cpp b/stepmania/src/CombinedLifeMeterTug.cpp index 86b6b0aa9c..a503b8cb2f 100644 --- a/stepmania/src/CombinedLifeMeterTug.cpp +++ b/stepmania/src/CombinedLifeMeterTug.cpp @@ -47,6 +47,7 @@ CombinedLifeMeterTug::CombinedLifeMeterTug() Character* pCharacter = GAMESTATE->m_pCurCharacters[p]; ASSERT( pCharacter ); + m_Head[p].SetName( "CharacterHead" ); m_Head[p].LoadFromCharacter( pCharacter ); m_Head[p].SetXY( FACE_X[p], FACE_Y[p] ); this->AddChild( &m_Head[p] ); diff --git a/stepmania/src/Sprite.cpp b/stepmania/src/Sprite.cpp index 050069e9bd..8bdee69a26 100644 --- a/stepmania/src/Sprite.cpp +++ b/stepmania/src/Sprite.cpp @@ -590,11 +590,11 @@ void Sprite::SetState( int iNewState ) { CString sError; if( m_pTexture ) - sError = ssprintf("The Sprite '%s' tried to set state index %d, but it has only %u states", - m_pTexture->GetID().filename.c_str(), iNewState, unsigned(m_States.size())); + sError = ssprintf("The Sprite '%s' (\"%s\") tried to set state index %d, but it has only %u states", + m_pTexture->GetID().filename.c_str(), this->m_sName.c_str(), iNewState, unsigned(m_States.size())); else - sError = ssprintf("A Sprite tried to set state index %d but no texture is loaded.", - iNewState ); + sError = ssprintf("A Sprite (\"%s\") tried to set state index %d but no texture is loaded.", + this->m_sName.c_str(), iNewState ); HOOKS->MessageBoxOK( sError ); }