This commit is contained in:
Chris Danford
2008-07-21 08:05:06 +00:00
parent f9dd3ef652
commit 96389ba367
31 changed files with 123 additions and 0 deletions
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_fade in
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local t = {};
t[#t+1] = Def.ActorFrame {
LoadActor("horizon") .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
};
LoadActor("sun") .. {
InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
};
};
local InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y;);
local OnCommand=cmd(cropbottom,1;linear,0.5;cropbottom,0;sleep,10;);
local function AddChild( i )
t[#t+1] = LoadActor( i ) .. {
InitCommand=InitCommand;
OnCommand=OnCommand;
Condition=GAMESTATE:GetCurrentStage() == i;
};
end
for i in ivalues(Stage) do
AddChild( i );
end
return t;
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local t = LoadFallbackB();
t[#t+1] = LoadActor( "help pane" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X+186;y,SCREEN_BOTTOM;vertalign,bottom;);
};
t[#t+1] = LoadActor( "settings pane" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X-200;y,SCREEN_TOP;vertalign,top;);
};
t[#t+1] = LoadFont("Common", "normal") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-266;y,SCREEN_TOP+36;horizalign,left;shadowlengthx,0;shadowlengthy,2;playcommand,"Set");
SetCommand=function(self)
local s = "";
local fmt = THEME:GetString( Var "LoadingScreen", "%d songs in %d groups" );
local text = string.format( fmt, SONGMAN:GetNumSongs(), SONGMAN:GetNumSongGroups() )
s = s .. text;
local fmt = THEME:GetString( Var "LoadingScreen", "%d courses in %d groups" );
local text = string.format( fmt, SONGMAN:GetNumCourses(), SONGMAN:GetNumCourseGroups() )
s = s .. "\n" .. text;
if PREFSMAN:GetPreference("UseUnlockSystem") then
local fmt = THEME:GetString( Var "LoadingScreen", "%d unlocks" );
local text = string.format( fmt, UNLOCKMAN:GetNumUnlocks() )
s = s .. "\n" .. text;
end
local fmt = THEME:GetString( Var "LoadingScreen", "Current gametype:" );
local text = fmt .. " " .. GAMESTATE:GetCurrentGame():GetName();
s = s .. "\n" .. text;
local fmt = THEME:GetString( Var "LoadingScreen", "Difficulty:" );
local text = fmt .. " " .. GetTimingDifficulty();
s = s .. "\n" .. text;
self:settext( s )
end;
};
t[#t+1] = LoadFont("Common", "normal") .. {
InitCommand=cmd(x,SCREEN_LEFT+20;y,SCREEN_TOP+36;horizalign,left;diffuse,0.6,0.6,0.6,1;shadowlength,2);
};
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(x,SCREEN_CENTER_X-210;y,SCREEN_CENTER_Y+200;);
LoadActor( "stepmania logo" ) .. {
};
LoadFont( "common normal" ) .. {
InitCommand=cmd(y,-25;settext,ProductVersion() .. " " .. VersionTime();diffuse,color("#000000");shadowlength,0;);
};
};
return t;
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# The characters in this font are actually much larger than 16 pixels.
# The "16px" indicates what size uppercase letter this font is meant
# for, not necessarily the actual size of the characters.
[main]
0=20
1=20
2=18
3=18
4=20
5=20
6=18
7=18
8=40
9=40
# Don't load this font grayscale.
TextureHints=16bpp
Top=8
Baseline=18
map up=0
map down=1
map left=2
map right=3
map menuup=4
map menudown=5
map menuleft=6
map menuright=7
map start=8
map back=9
# Do this to use a different glyph for a game character:
# map pump up=1
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return Def.HelpDisplay {
File = THEME:GetPathF("HelpDisplay", "text");
InitCommand=function(self)
local s = THEME:GetMetric(Var "LoadingScreen","HelpText");
self:SetTipsColonSeparated(s);
end;
SetHelpTextCommand=function(self, params)
self:SetTipsColonSeparated( params.Text );
end;
};
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