This commit is contained in:
Chris Danford
2008-07-21 08:04:06 +00:00
parent 901e2f488a
commit f9dd3ef652
14 changed files with 0 additions and 146 deletions
@@ -1,25 +0,0 @@
local t = Def.ActorFrame {
LoadSongBackground() .. {
Condition=not GAMESTATE:IsCourseMode();
OnCommand=cmd(diffusealpha,1;sleep,.5;linear,.5;diffusealpha,0);
};
};
local OnCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+180;diffusealpha,.75;sleep,0.5;linear,0.5;diffusealpha,0);
local function AddChild( name )
t[#t+1] = LoadActor( "ScreenStage overlay/" .. name .. ".png" ) .. {
OnCommand=OnCommand;
Condition=GAMESTATE:GetCurrentStage() == "Stage_" .. name;
};
end
for i = 1, 6, 1 do
AddChild( i );
end
AddChild( "Final" );
AddChild( "Extra1" );
AddChild( "Extra2" );
AddChild( "Event" );
AddChild( "Nonstop" );
AddChild( "Oni" );
AddChild( "Endless" );
return t;
@@ -1 +0,0 @@
_shared background fade in
@@ -1,52 +0,0 @@
local t = Def.ActorFrame {
LoadActor( "help pane" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X+200;y,SCREEN_BOTTOM;vertalign,bottom;);
};
LoadActor( "settings pane" ) .. {
InitCommand=cmd(x,SCREEN_CENTER_X-200;y,SCREEN_TOP;vertalign,top;);
};
LoadFont("Common", "normal") .. {
InitCommand=cmd(x,SCREEN_CENTER_X-266;y,SCREEN_TOP+36;horizalign,left;shadowlengthx,0;shadowlengthy,2;playcommand,"Set");
SetCommand=function(self)
local s = "";
local fmt = THEME:GetString( Var "LoadingScreen", "%d songs in %d groups" );
local text = string.format( fmt, SONGMAN:GetNumSongs(), SONGMAN:GetNumSongGroups() )
s = s .. text;
local fmt = THEME:GetString( Var "LoadingScreen", "%d courses in %d groups" );
local text = string.format( fmt, SONGMAN:GetNumCourses(), SONGMAN:GetNumCourseGroups() )
s = s .. "\n" .. text;
if PREFSMAN:GetPreference("UseUnlockSystem") then
local fmt = THEME:GetString( Var "LoadingScreen", "%d unlocks" );
local text = string.format( fmt, UNLOCKMAN:GetNumUnlocks() )
s = s .. "\n" .. text;
end
local fmt = THEME:GetString( Var "LoadingScreen", "Current gametype:" );
local text = fmt .. " " .. GAMESTATE:GetCurrentGame():GetName();
s = s .. "\n" .. text;
local fmt = THEME:GetString( Var "LoadingScreen", "Difficulty:" );
local text = fmt .. " " .. GetTimingDifficulty();
s = s .. "\n" .. text;
self:settext( s )
end;
};
LoadFont("Common", "normal") .. {
InitCommand=cmd(x,SCREEN_LEFT+20;y,SCREEN_TOP+36;horizalign,left;diffuse,0.6,0.6,0.6,1;shadowlength,2);
};
Def.ActorFrame {
InitCommand=cmd(x,SCREEN_CENTER_X-210;y,SCREEN_CENTER_Y+200;);
LoadActor( "stepmania logo" ) .. {
};
LoadFont( "common normal" ) .. {
InitCommand=cmd(y,-25;settext,ProductVersion() .. " " .. VersionTime();diffuse,color("#000000");shadowlength,0;);
};
};
}
return t;
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@@ -1,31 +0,0 @@
local function MakeHelpDisplay()
local X = ScreenMetric("HelpX");
local Y = ScreenMetric("HelpY");
local On = ScreenMetric("HelpOnCommand");
local Off = ScreenMetric("HelpOffCommand");
local t = Def.HelpDisplay {
File = THEME:GetPathF("HelpDisplay", "text");
InitCommand=function(self)
local s = THEME:GetMetric(Var "LoadingScreen","HelpText");
self:SetTipsColonSeparated(s);
end;
SetHelpTextCommand=function(self, params)
self:SetTipsColonSeparated( params.Text );
end;
OnCommand=function(self)
self:x( X );
self:y( Y );
On(self);
end;
OffCommand=Off;
};
return t;
end
local t = Def.ActorFrame { };
t[#t+1] = MakeHelpDisplay();
return t;
@@ -1 +0,0 @@
_shared2
@@ -1 +0,0 @@
_sf square head 13px
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@@ -1,34 +0,0 @@
# The characters in this font are actually much larger than 16 pixels.
# The "16px" indicates what size uppercase letter this font is meant
# for, not necessarily the actual size of the characters.
[main]
0=24
1=24
2=18
3=18
4=24
5=24
6=18
7=18
8=40
# Don't load this font grayscale.
TextureHints=16bpp
Top=8
Baseline=18
map up=0
map down=1
map left=2
map right=3
map menuup=4
map menudown=5
map menuleft=6
map menuright=7
map start=8
# Do this to use a different glyph for a game character:
# map pump up=1
@@ -1 +0,0 @@
_shared options header
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