diff --git a/stepmania/src/ActorScroller.cpp b/stepmania/src/ActorScroller.cpp index 4eeff1a9e9..b6ac611e5d 100644 --- a/stepmania/src/ActorScroller.cpp +++ b/stepmania/src/ActorScroller.cpp @@ -35,7 +35,7 @@ ActorScroller::ActorScroller() m_quadMask.SetBlendMode( BLEND_NO_EFFECT ); // don't change color values m_quadMask.SetUseZBuffer( true ); // we want to write to the Zbuffer - m_quadMask.SetHidden( true ); + DisableMask(); } void ActorScroller::Load2( @@ -98,7 +98,7 @@ void ActorScroller::EnableMask( float fWidth, float fHeight ) m_quadMask.SetHeight( fHeight ); } -void ActorScroller::DisableMask( float fWidth, float fHeight ) +void ActorScroller::DisableMask() { m_quadMask.SetHidden( true ); } diff --git a/stepmania/src/ActorScroller.h b/stepmania/src/ActorScroller.h index c4a6e2d658..db2402e87b 100644 --- a/stepmania/src/ActorScroller.h +++ b/stepmania/src/ActorScroller.h @@ -31,7 +31,7 @@ public: bool bLoop ); void EnableMask( float fWidth, float fHeight ); - void DisableMask( float fWidth, float fHeight ); + void DisableMask(); virtual void UpdateInternal( float fDelta ); virtual void DrawPrimitives(); // handles drawing and doesn't call ActorFrame::DrawPrimitives