diff --git a/src/Player.cpp b/src/Player.cpp index 0046374a98..fd3a45e715 100644 --- a/src/Player.cpp +++ b/src/Player.cpp @@ -3001,8 +3001,8 @@ void Player::HandleHoldCheckpoint( int iRow, int iNumHoldsHeldThisRow, int iNumH #endif // more warp hackery. -aj - if( iRow >= (unsigned)GAMESTATE->m_iWarpBeginRow && - iRow <= (unsigned)(GAMESTATE->m_iWarpBeginRow + BeatToNoteRow(GAMESTATE->m_fWarpLength)) ) + if( iRow >= GAMESTATE->m_iWarpBeginRow && + iRow <= (GAMESTATE->m_iWarpBeginRow + BeatToNoteRow(GAMESTATE->m_fWarpLength)) ) return; // don't accumulate combo if AutoPlay is on.