add a comment and hopefully someone can explain why -2000 is used as the limit for m_fSongBeat
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@@ -14,6 +14,7 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
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timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay, m_iWarpBeginRow, m_fWarpDestination );
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timing.GetBeatAndBPSFromElapsedTime( fPositionSeconds, m_fSongBeat, m_fCurBPS, m_bFreeze, m_bDelay, m_iWarpBeginRow, m_fWarpDestination );
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// "Crash reason : -243478.890625 -48695.773438"
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// "Crash reason : -243478.890625 -48695.773438"
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// The question is why is -2000 used as the limit? -aj
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ASSERT_M( m_fSongBeat > -2000, ssprintf("Song beat %f at %f seconds is less than -2000!", m_fSongBeat, fPositionSeconds) );
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ASSERT_M( m_fSongBeat > -2000, ssprintf("Song beat %f at %f seconds is less than -2000!", m_fSongBeat, fPositionSeconds) );
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m_fMusicSeconds = fPositionSeconds;
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m_fMusicSeconds = fPositionSeconds;
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