simplify music wheel tweens
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@@ -1319,9 +1319,6 @@ int MusicWheel::IsMoving() const
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void MusicWheel::TweenOnScreen(bool changing_sort)
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{
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float factor = 1.0f;
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if(changing_sort) factor = 0.25;
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m_WheelState = STATE_TWEENING_ON_SCREEN;
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float fX, fY, fZ, fRotationX;
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@@ -1332,20 +1329,20 @@ void MusicWheel::TweenOnScreen(bool changing_sort)
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m_sprSelectionOverlay.SetRotationX( fRotationX );
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if(changing_sort) {
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m_sprSelectionOverlay.BeginTweening( 0.04f * NUM_WHEEL_ITEMS/2 * factor ); // sleep
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m_sprSelectionOverlay.BeginTweening( 0.2f * factor, Actor::TWEEN_ACCELERATE );
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m_sprSelectionOverlay.BeginTweening( 0.04f * NUM_WHEEL_ITEMS/2 ); // sleep
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m_sprSelectionOverlay.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
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} else {
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m_sprSelectionOverlay.BeginTweening( 0.05f * factor ); // sleep
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m_sprSelectionOverlay.BeginTweening( 0.4f * factor, Actor::TWEEN_ACCELERATE );
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m_sprSelectionOverlay.BeginTweening( 0.05f ); // sleep
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m_sprSelectionOverlay.BeginTweening( 0.4f, Actor::TWEEN_ACCELERATE );
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}
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m_sprSelectionOverlay.SetX( fX );
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m_ScrollBar.SetX( SCROLL_BAR_X+30 );
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if(changing_sort)
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m_ScrollBar.BeginTweening( 0.2f * factor ); // sleep
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m_ScrollBar.BeginTweening( 0.2f ); // sleep
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else
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m_ScrollBar.BeginTweening( 0.7f * factor ); // sleep
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m_ScrollBar.BeginTweening( 0.2f * factor , Actor::TWEEN_ACCELERATE );
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m_ScrollBar.BeginTweening( 0.7f ); // sleep
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m_ScrollBar.BeginTweening( 0.2f , Actor::TWEEN_ACCELERATE );
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m_ScrollBar.SetX( SCROLL_BAR_X );
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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@@ -1358,19 +1355,22 @@ void MusicWheel::TweenOnScreen(bool changing_sort)
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display.SetXY( fX+320, fY );
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display.SetZ( fZ );
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display.SetRotationX( fRotationX );
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display.BeginTweening( 0.04f*i * factor ); // sleep
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display.BeginTweening( 0.2f * factor, Actor::TWEEN_ACCELERATE );
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display.BeginTweening( 0.04f*i ); // sleep
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display.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
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display.SetX( fX );
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if( changing_sort )
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display.HurryTweening( 0.25f );
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}
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if( changing_sort )
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HurryTweening( 0.25f );
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m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
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}
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void MusicWheel::TweenOffScreen(bool changing_sort)
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{
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float factor = 1.0f;
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if(changing_sort) factor = 0.25;
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m_WheelState = STATE_TWEENING_OFF_SCREEN;
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float fX, fY, fZ, fRotationX;
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@@ -1382,16 +1382,16 @@ void MusicWheel::TweenOffScreen(bool changing_sort)
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if(changing_sort) {
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/* When changing sort, tween the overlay with the item in the center;
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* having it separate looks messy when we're moving fast. */
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m_sprSelectionOverlay.BeginTweening( 0.04f * NUM_WHEEL_ITEMS/2 * factor ); // sleep
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m_sprSelectionOverlay.BeginTweening( 0.2f * factor, Actor::TWEEN_DECELERATE );
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m_sprSelectionOverlay.BeginTweening( 0.04f * NUM_WHEEL_ITEMS/2 ); // sleep
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m_sprSelectionOverlay.BeginTweening( 0.2f, Actor::TWEEN_DECELERATE );
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} else {
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m_sprSelectionOverlay.BeginTweening( 0 ); // sleep
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m_sprSelectionOverlay.BeginTweening( 0.2f * factor, Actor::TWEEN_DECELERATE );
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m_sprSelectionOverlay.BeginTweening( 0.2f, Actor::TWEEN_DECELERATE );
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}
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m_sprSelectionOverlay.SetX( fX+320 );
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m_ScrollBar.BeginTweening( 0 );
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m_ScrollBar.BeginTweening( 0.2f * factor, Actor::TWEEN_ACCELERATE );
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m_ScrollBar.BeginTweening( 0.2f, Actor::TWEEN_ACCELERATE );
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m_ScrollBar.SetX( SCROLL_BAR_X+30 );
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for( int i=0; i<NUM_WHEEL_ITEMS; i++ )
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@@ -1404,11 +1404,16 @@ void MusicWheel::TweenOffScreen(bool changing_sort)
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display.SetXY( fX, fY );
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display.SetZ( fZ );
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display.SetRotationX( fRotationX );
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display.BeginTweening( 0.04f*i * factor ); // sleep
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display.BeginTweening( 0.2f * factor, Actor::TWEEN_DECELERATE );
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display.BeginTweening( 0.04f*i ); // sleep
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display.BeginTweening( 0.2f, Actor::TWEEN_DECELERATE );
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display.SetX( fX+320 );
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if( changing_sort )
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display.HurryTweening( 0.25f );
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}
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if( changing_sort )
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HurryTweening( 0.25f );
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m_fTimeLeftInState = GetTweenTimeLeft() + 0.100f;
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}
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