From 9508282670b36ea40ab7a9eaf5c8ef60e588d8fc Mon Sep 17 00:00:00 2001 From: Andrew Wong Date: Mon, 1 Sep 2003 00:36:26 +0000 Subject: [PATCH] don't save high score when score = 0 (e.g. autoplay) --- stepmania/src/Steps.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/stepmania/src/Steps.cpp b/stepmania/src/Steps.cpp index b26e1125e0..abd489a694 100644 --- a/stepmania/src/Steps.cpp +++ b/stepmania/src/Steps.cpp @@ -312,7 +312,7 @@ void Steps::AddScore( PlayerNumber pn, Grade grade, int iScore, bool& bNewRecord m_MemCardScores[MEMORY_CARD_MACHINE].iNumTimesPlayed++; m_MemCardScores[pn].iNumTimesPlayed++; - if( m_MemCardScores[pn].HigherScore(iScore, grade) ) + if( m_MemCardScores[pn].HigherScore(iScore, grade) && iScore > 0) { m_MemCardScores[pn].iScore = iScore; m_MemCardScores[pn].grade = grade;