From 946573142adeddb6167952790f057581a5282395 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Thu, 4 Jan 2007 04:06:35 +0000 Subject: [PATCH] cosmetic to bring these wavy parts closer together --- stepmania/src/NoteDisplay.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/stepmania/src/NoteDisplay.cpp b/stepmania/src/NoteDisplay.cpp index 0dbc28fe99..124ee7d57b 100644 --- a/stepmania/src/NoteDisplay.cpp +++ b/stepmania/src/NoteDisplay.cpp @@ -433,8 +433,8 @@ void NoteDisplay::DrawHoldTopCap( const TapNote& tn, int iCol, float fBeat, bool const float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset ); const float fXLeft = fX - fFrameWidth/2; const float fXRight = fX + fFrameWidth/2; - const float fTopDistFromHeadTop = fY - fYCapTop; - const float fTexCoordTop = SCALE( fTopDistFromHeadTop, 0, fFrameHeight, pRect->top, pRect->bottom ); + const float fDistFromTop = fY - fYCapTop; + const float fTexCoordTop = SCALE( fDistFromTop, 0, fFrameHeight, pRect->top, pRect->bottom ); const float fTexCoordLeft = pRect->left; const float fTexCoordRight = pRect->right; const float fAlpha = ArrowGetAlphaOrGlow( bGlow, m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar ); @@ -641,8 +641,8 @@ void NoteDisplay::DrawHoldBottomCap( const TapNote& tn, int iCol, float fBeat, b const float fX = ArrowEffects::GetXPos( m_pPlayerState, iCol, fYOffset ); const float fXLeft = fX - fFrameWidth/2; const float fXRight = fX + fFrameWidth/2; - const float fTopDistFromTail = fY - fYCapTop; - const float fTexCoordTop = SCALE( fTopDistFromTail, 0, fFrameHeight, pRect->top, pRect->bottom ); + const float fDistFromTop = fY - fYCapTop; + const float fTexCoordTop = SCALE( fDistFromTop, 0, fFrameHeight, pRect->top, pRect->bottom ); const float fTexCoordLeft = pRect->left; const float fTexCoordRight = pRect->right; const float fAlpha = ArrowGetAlphaOrGlow( bGlow, m_pPlayerState, iCol, fYOffset, fPercentFadeToFail, m_fYReverseOffsetPixels, fDrawDistanceBeforeTargetsPixels, fFadeInPercentOfDrawFar );