Button loop.
This commit is contained in:
@@ -57,9 +57,9 @@ static void GetUsedGameInputs( vector<GameInput> &vGameInputsOut )
|
||||
split( GAME_BUTTONS_TO_SHOW.GetValue(), ",", asGameButtons );
|
||||
FOREACH_ENUM( GameController, gc )
|
||||
{
|
||||
FOREACH_CONST( RString, asGameButtons, button )
|
||||
for (RString const &button : asGameButtons)
|
||||
{
|
||||
GameButton gb = StringToGameButton( INPUTMAPPER->GetInputScheme(), *button );
|
||||
GameButton gb = StringToGameButton( INPUTMAPPER->GetInputScheme(), button );
|
||||
if( gb != GameButton_Invalid )
|
||||
{
|
||||
GameInput gi = GameInput( gc, gb );
|
||||
|
||||
Reference in New Issue
Block a user