From 9447da4d31833642c4af934c61f722684feb414e Mon Sep 17 00:00:00 2001 From: Jason Felds Date: Sun, 28 Apr 2013 23:33:11 -0400 Subject: [PATCH] Button loop. --- src/LightsManager.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/LightsManager.cpp b/src/LightsManager.cpp index 572ea03269..223459ef90 100644 --- a/src/LightsManager.cpp +++ b/src/LightsManager.cpp @@ -57,9 +57,9 @@ static void GetUsedGameInputs( vector &vGameInputsOut ) split( GAME_BUTTONS_TO_SHOW.GetValue(), ",", asGameButtons ); FOREACH_ENUM( GameController, gc ) { - FOREACH_CONST( RString, asGameButtons, button ) + for (RString const &button : asGameButtons) { - GameButton gb = StringToGameButton( INPUTMAPPER->GetInputScheme(), *button ); + GameButton gb = StringToGameButton( INPUTMAPPER->GetInputScheme(), button ); if( gb != GameButton_Invalid ) { GameInput gi = GameInput( gc, gb );