look i know what you guys were going for but it just screws things up.
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+16
-16
@@ -2151,24 +2151,24 @@ static const Style g_Style_Techno_Single8 =
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8, // m_iColsPerPlayer
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8, // m_iColsPerPlayer
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ // PLAYER_1
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{ TRACK_1, -TECHNO_COL_SPACING*2.5f, NULL },
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{ TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL },
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{ TRACK_2, -TECHNO_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -TECHNO_COL_SPACING*2.5f, NULL },
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{ TRACK_3, -TECHNO_COL_SPACING*0.5f, NULL },
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{ TRACK_3, -TECHNO_COL_SPACING*1.5f, NULL },
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{ TRACK_4, +TECHNO_COL_SPACING*0.5f, NULL },
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{ TRACK_4, -TECHNO_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +TECHNO_COL_SPACING*1.5f, NULL },
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{ TRACK_5, +TECHNO_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +TECHNO_COL_SPACING*2.5f, NULL },
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{ TRACK_6, +TECHNO_COL_SPACING*1.5f, NULL },
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{ TRACK_7, +TECHNO_COL_SPACING*3.5f, NULL },
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{ TRACK_7, +TECHNO_COL_SPACING*2.5f, NULL },
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{ TRACK_8, +TECHNO_COL_SPACING*4.5f, NULL },
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{ TRACK_8, +TECHNO_COL_SPACING*3.5f, NULL },
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},
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},
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{ // PLAYER_2
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{ // PLAYER_2
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{ TRACK_1, -TECHNO_COL_SPACING*4.5f, NULL },
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{ TRACK_1, -TECHNO_COL_SPACING*3.5f, NULL },
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{ TRACK_2, -TECHNO_COL_SPACING*3.5f, NULL },
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{ TRACK_2, -TECHNO_COL_SPACING*2.5f, NULL },
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{ TRACK_3, -TECHNO_COL_SPACING*2.5f, NULL },
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{ TRACK_3, -TECHNO_COL_SPACING*1.5f, NULL },
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{ TRACK_4, -TECHNO_COL_SPACING*1.5f, NULL },
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{ TRACK_4, -TECHNO_COL_SPACING*0.5f, NULL },
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{ TRACK_5, -TECHNO_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +TECHNO_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +TECHNO_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +TECHNO_COL_SPACING*1.5f, NULL },
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{ TRACK_7, +TECHNO_COL_SPACING*1.5f, NULL },
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{ TRACK_7, +TECHNO_COL_SPACING*2.5f, NULL },
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{ TRACK_8, +TECHNO_COL_SPACING*2.5f, NULL },
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{ TRACK_8, +TECHNO_COL_SPACING*3.5f, NULL },
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},
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},
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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