fix backout glitch
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@@ -1293,9 +1293,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ
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}
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}
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if( MenuI.button == MENU_BUTTON_BACK &&
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if( MenuI.button == MENU_BUTTON_BACK &&
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(!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
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((!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) ||
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(DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) ||
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(DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) ||
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(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT) )
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(DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) )
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{
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{
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m_DancingState = STATE_OUTRO;
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m_DancingState = STATE_OUTRO;
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SOUND->PlayOnce( THEME->GetPathToS("Common back") );
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SOUND->PlayOnce( THEME->GetPathToS("Common back") );
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