From 930becbadd01ba0c7ccae85374354104a5fe60fc Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sat, 6 Sep 2003 03:55:32 +0000 Subject: [PATCH] fix backout glitch --- stepmania/src/ScreenGameplay.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/stepmania/src/ScreenGameplay.cpp b/stepmania/src/ScreenGameplay.cpp index 61ec3d8bd5..016ef4255d 100644 --- a/stepmania/src/ScreenGameplay.cpp +++ b/stepmania/src/ScreenGameplay.cpp @@ -1293,9 +1293,9 @@ void ScreenGameplay::Input( const DeviceInput& DeviceI, const InputEventType typ } if( MenuI.button == MENU_BUTTON_BACK && - (!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) || + ((!PREFSMAN->m_bDelayedEscape && type==IET_FIRST_PRESS) || (DeviceI.device==DEVICE_KEYBOARD && type==IET_SLOW_REPEAT) || - (DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT) ) + (DeviceI.device!=DEVICE_KEYBOARD && type==IET_FAST_REPEAT)) ) { m_DancingState = STATE_OUTRO; SOUND->PlayOnce( THEME->GetPathToS("Common back") );