Hurp-a-durp.
...never let me say that again. Cache increased.
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@@ -329,7 +329,7 @@ static RString GetSSCNoteData( const Song &song, const Steps &in, bool bSavingCa
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lines.push_back( ssprintf("//---------------%s - %s----------------",
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GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName, SmEscape(in.GetDescription()).c_str()) );
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lines.push_back( "#NOTEDATA:;" ); // our new separator.
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lines.push_back( ssprintf( "#CHARTNAME:%s:", SmEscape(in.GetChartName()).c_str()));
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lines.push_back( ssprintf( "#CHARTNAME:%s;", SmEscape(in.GetChartName()).c_str()));
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lines.push_back( ssprintf( "#STEPSTYPE:%s;", GAMEMAN->GetStepsTypeInfo(in.m_StepsType).szName ) );
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lines.push_back( ssprintf( "#DESCRIPTION:%s;", SmEscape(in.GetDescription()).c_str() ) );
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lines.push_back( ssprintf( "#CHARTSTYLE:%s;", SmEscape(in.GetChartStyle()).c_str() ) );
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+1
-1
@@ -41,7 +41,7 @@
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* @brief The internal version of the cache for StepMania.
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*
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* Increment this value to invalidate the current cache. */
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const int FILE_CACHE_VERSION = 193;
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const int FILE_CACHE_VERSION = 194;
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/** @brief How long does a song sample last by default? */
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const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
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