diff --git a/stepmania/src/AdjustSync.cpp b/stepmania/src/AdjustSync.cpp index da8af67f5c..e902599460 100644 --- a/stepmania/src/AdjustSync.cpp +++ b/stepmania/src/AdjustSync.cpp @@ -277,7 +277,7 @@ void AdjustSync::GetSyncChangeTextGlobal( vector &vsAddTo ) float fNew = Quantize( PREFSMAN->m_fGlobalOffsetSeconds, 0.001f ) ; float fDelta = fNew - fOld; - if( fabsf(fDelta) > 0.00001f ) + if( fabsf(fDelta) > 0.0001f ) { vsAddTo.push_back( ssprintf( GLOBAL_OFFSET_FROM.GetValue(), @@ -299,7 +299,7 @@ void AdjustSync::GetSyncChangeTextSong( vector &vsAddTo ) float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_fBeat0OffsetInSeconds, 0.001f ); float fDelta = fNew - fOld; - if( fabsf(fDelta) > 0.00001f ) + if( fabsf(fDelta) > 0.0001f ) { vsAddTo.push_back( ssprintf( SONG_OFFSET_FROM.GetValue(), @@ -315,7 +315,7 @@ void AdjustSync::GetSyncChangeTextSong( vector &vsAddTo ) float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_BPMSegments[i].GetBPM(), 0.001f ); float fDelta = fNew - fOld; - if( fabsf(fDelta) > 0.00001f ) + if( fabsf(fDelta) > 0.0001f ) { if ( i >= 4 ) { @@ -336,7 +336,7 @@ void AdjustSync::GetSyncChangeTextSong( vector &vsAddTo ) float fNew = Quantize( GAMESTATE->m_pCurSong->m_Timing.m_StopSegments[i].m_fStopSeconds, 0.001f ); float fDelta = fNew - fOld; - if( fabsf(fDelta) > 0.00001f ) + if( fabsf(fDelta) > 0.0001f ) { if ( i >= 4 ) {