revert sync changes when backing out of gameplay instead of silently saving them
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@@ -494,6 +494,9 @@ void GameState::BeginStage()
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void GameState::CancelStage()
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void GameState::CancelStage()
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{
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{
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m_iNumStagesOfThisSong = 0;
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m_iNumStagesOfThisSong = 0;
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// If they back out of gameplay, revert any sync changes.
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RevertSyncChanges();
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}
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}
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void GameState::CommitStageStats()
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void GameState::CommitStageStats()
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