Fixed naming error for pad models

This commit is contained in:
Kevin Slaughter
2003-08-20 10:06:58 +00:00
parent 824a2fdacb
commit 919ce258e8
3 changed files with 4 additions and 4 deletions
+2 -2
View File
@@ -92,8 +92,8 @@ void BeginnerHelper::Initialize( int iDancePadType )
switch(iDancePadType) switch(iDancePadType)
{ {
case 0: break; // No pad case 0: break; // No pad
case 1:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.bones.txt"); break; case 1:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt"); break;
case 2:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePads-DDR.bones.txt"); break; case 2:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePads-DDR.txt"); break;
} }
this->AddChild( &m_mDancePad ); this->AddChild( &m_mDancePad );
+1 -1
View File
@@ -60,7 +60,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
if( iRnd != 0 ) if( iRnd != 0 )
{ {
m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() ); m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() );
m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.bones.txt"); m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt");
m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() ); m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() );
m_mCharacter.SetRotationX( 40 ); m_mCharacter.SetRotationX( 40 );
+1 -1
View File
@@ -42,7 +42,7 @@ ScreenSandbox::ScreenSandbox() : Screen("ScreenSandbox")
//m_model.LoadMilkshapeAscii( "C:\\stepmania\\stepmania\\Themes\\groove\\BGAnimations\\ScreenCaution background\\2 platforms and backbar.txt" ); //m_model.LoadMilkshapeAscii( "C:\\stepmania\\stepmania\\Themes\\groove\\BGAnimations\\ScreenCaution background\\2 platforms and backbar.txt" );
m_model.LoadMilkshapeAscii( "Characters\\DancePads-DDR.bones.txt" ); m_model.LoadMilkshapeAscii( "Characters\\DancePads-DDR.txt" );
m_model.SetXY(CENTER_X, CENTER_Y); m_model.SetXY(CENTER_X, CENTER_Y);
m_model.SetRotationX( 15 ); m_model.SetRotationX( 15 );
m_model.SetZoom(5); m_model.SetZoom(5);