diff --git a/stepmania/src/BeginnerHelper.cpp b/stepmania/src/BeginnerHelper.cpp index 4a5015ec20..5ecb096037 100644 --- a/stepmania/src/BeginnerHelper.cpp +++ b/stepmania/src/BeginnerHelper.cpp @@ -92,8 +92,8 @@ void BeginnerHelper::Initialize( int iDancePadType ) switch(iDancePadType) { case 0: break; // No pad - case 1:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.bones.txt"); break; - case 2:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePads-DDR.bones.txt"); break; + case 1:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt"); break; + case 2:m_mDancePad.LoadMilkshapeAscii("Characters\\DancePads-DDR.txt"); break; } this->AddChild( &m_mDancePad ); diff --git a/stepmania/src/ScreenHowToPlay.cpp b/stepmania/src/ScreenHowToPlay.cpp index 47113a1995..976b26b0a7 100644 --- a/stepmania/src/ScreenHowToPlay.cpp +++ b/stepmania/src/ScreenHowToPlay.cpp @@ -60,7 +60,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay") if( iRnd != 0 ) { m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() ); - m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.bones.txt"); + m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt"); m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() ); m_mCharacter.SetRotationX( 40 ); diff --git a/stepmania/src/ScreenSandbox.cpp b/stepmania/src/ScreenSandbox.cpp index 067e734f34..dd59eb00a8 100644 --- a/stepmania/src/ScreenSandbox.cpp +++ b/stepmania/src/ScreenSandbox.cpp @@ -42,7 +42,7 @@ ScreenSandbox::ScreenSandbox() : Screen("ScreenSandbox") //m_model.LoadMilkshapeAscii( "C:\\stepmania\\stepmania\\Themes\\groove\\BGAnimations\\ScreenCaution background\\2 platforms and backbar.txt" ); - m_model.LoadMilkshapeAscii( "Characters\\DancePads-DDR.bones.txt" ); + m_model.LoadMilkshapeAscii( "Characters\\DancePads-DDR.txt" ); m_model.SetXY(CENTER_X, CENTER_Y); m_model.SetRotationX( 15 ); m_model.SetZoom(5);