Fixed naming error for pad models

This commit is contained in:
Kevin Slaughter
2003-08-20 10:06:58 +00:00
parent 824a2fdacb
commit 919ce258e8
3 changed files with 4 additions and 4 deletions
+1 -1
View File
@@ -60,7 +60,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
if( iRnd != 0 )
{
m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() );
m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.bones.txt");
m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt");
m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() );
m_mCharacter.SetRotationX( 40 );