Fixed naming error for pad models
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@@ -60,7 +60,7 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay")
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if( iRnd != 0 )
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{
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m_mCharacter.LoadMilkshapeAscii( GAMESTATE->m_pCharacters[iRnd]->GetModelPath() );
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m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.bones.txt");
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m_mDancePad.LoadMilkshapeAscii("Characters\\DancePad-DDR.txt");
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m_mCharacter.LoadMilkshapeAsciiBones("howtoplay", GAMESTATE->m_pCharacters[iRnd]->GetHowToPlayAnimationPath() );
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m_mCharacter.SetRotationX( 40 );
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